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xpeng
2022-05-16 23:38:40 +02:00
parent 9f8dfe4b2d
commit cfc2455e84
283 changed files with 36283 additions and 0 deletions
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using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTextureManager))]
public class UwcDesktopLayouter : MonoBehaviour
{
[SerializeField]
[Tooltip("meter / 1000 pixel")]
float scale = 1f;
[SerializeField]
[Tooltip("z-margin distance between windows")]
float zMargin = 0.1f;
[SerializeField]
[Tooltip("Use position filter")]
bool usePositionFilter = true;
[SerializeField]
[Tooltip("Use scale filter")]
bool useScaleFilter = false;
[SerializeField]
[Tooltip("Smoothing filter")]
float filter = 0.3f;
float basePixel
{
get { return 1000f / scale; }
}
UwcWindowTextureManager manager_;
void Awake()
{
manager_ = GetComponent<UwcWindowTextureManager>();
manager_.onWindowTextureAdded.AddListener(InitWindow);
}
void InitWindow(UwcWindowTexture windowTexture)
{
MoveWindow(windowTexture, false);
if (useScaleFilter) {
windowTexture.transform.localScale = Vector3.zero;
} else {
ScaleWindow(windowTexture, false);
}
}
void Update()
{
foreach (var kv in manager_.windows) {
var windowTexture = kv.Value;
CheckWindow(windowTexture);
MoveWindow(windowTexture, usePositionFilter);
ScaleWindow(windowTexture, useScaleFilter);
}
}
void CheckWindow(UwcWindowTexture windowTexture)
{
windowTexture.enabled = !windowTexture.window.isIconic;
}
void MoveWindow(UwcWindowTexture windowTexture, bool useFilter)
{
var window = windowTexture.window;
var pos = UwcWindowUtil.ConvertDesktopCoordToUnityPosition(window, basePixel);
pos.z = window.zOrder * zMargin;
var targetPos = transform.localToWorldMatrix.MultiplyPoint3x4(pos);
windowTexture.transform.position = (useFilter ?
Vector3.Slerp(windowTexture.transform.position, targetPos, filter) :
targetPos);
}
void ScaleWindow(UwcWindowTexture windowTexture, bool useFilter)
{
windowTexture.scaleControlType = WindowTextureScaleControlType.BaseScale;
windowTexture.scalePer1000Pixel = scale;
}
}
}
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using UnityEngine;
namespace uWindowCapture
{
public class UwcGetPixelExample : MonoBehaviour
{
[SerializeField] UwcWindowTexture uwcTexture;
Material material_;
void Start()
{
material_ = GetComponent<Renderer>().material;
}
void Update()
{
var window = uwcTexture.window;
if (window == null) return;
if (UwcManager.cursorWindow == window) {
var cursorPos = Lib.GetCursorPosition();
var x = cursorPos.x - window.x;
var y = cursorPos.y - window.y;
material_.color = window.GetPixel(x, y);
}
}
}
}
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using UnityEngine;
namespace uWindowCapture
{
public class UwcGetPixelsExample : MonoBehaviour
{
[SerializeField] UwcWindowTexture uwcTexture;
[SerializeField] int x = 100;
[SerializeField] int y = 100;
[SerializeField] int w = 64;
[SerializeField] int h = 32;
public Texture2D texture;
Color32[] colors;
void CreateTextureIfNeeded()
{
if (!texture || texture.width != w || texture.height != h)
{
colors = new Color32[w * h];
texture = new Texture2D(w, h, TextureFormat.RGBA32, false);
GetComponent<Renderer>().material.mainTexture = texture;
}
}
void Start()
{
CreateTextureIfNeeded();
}
void Update()
{
CreateTextureIfNeeded();
var window = uwcTexture.window;
if (window == null || window.width == 0) return;
// GetPixels() can be run in another thread
if (window.GetPixels(colors, x, y, w, h)) {
texture.SetPixels32(colors);
texture.Apply();
}
}
}
}
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using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTextureManager))]
public class UwcHorizontalLayouter : MonoBehaviour
{
UwcWindowTextureManager manager_;
void Awake()
{
manager_ = GetComponent<UwcWindowTextureManager>();
}
void Update()
{
var pos = Vector3.zero;
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var width = windowTexture.transform.localScale.x;
pos += new Vector3(width * 0.5f, 0f, 0f);
windowTexture.transform.localPosition = pos;
pos += new Vector3(width * 0.5f, 0f, 0f);
}
}
}
}
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using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTexture))]
public class UwcNewWindowExample : MonoBehaviour
{
[SerializeField]
float delay = 1f;
float delayTimer_ = 0f;
bool isReady { get { return delayTimer_ > delay; } }
Renderer renderer_;
UwcWindowTexture texture_;
void OnEnable()
{
UwcManager.onWindowAdded.AddListener(OnWindowAdded);
UwcManager.onWindowRemoved.AddListener(OnWindowRemoved);
texture_ = GetComponent<UwcWindowTexture>();
texture_.window = null;
texture_.searchTiming = WindowSearchTiming.Manual;
texture_.updateTitle = false;
texture_.createChildWindows = false;
texture_.updateScaleForcely = true;
renderer_ = GetComponent<Renderer>();
}
void OnDisable()
{
UwcManager.onWindowAdded.RemoveListener(OnWindowAdded);
UwcManager.onWindowAdded.RemoveListener(OnWindowRemoved);
if (texture_) {
texture_.window = null;
texture_ = null;
}
}
void Update()
{
UpdateRenderer();
delayTimer_ += Time.deltaTime;
}
void UpdateRenderer()
{
if (renderer_) {
renderer_.enabled = texture_.window != null;
}
}
void OnWindowAdded(UwcWindow window)
{
if (!isReady) return;
if (texture_) {
texture_.window = window;
}
}
void OnWindowRemoved(UwcWindow window)
{
if (texture_.window == window) {
texture_.window = null;
}
}
}
}
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using UnityEngine;
namespace uWindowCapture
{
[RequireComponent(typeof(UwcWindowTexture))]
public class UwcChildWindowExample : MonoBehaviour
{
[SerializeField]
string partialWindowName = "Unity";
Renderer renderer_;
UwcWindowTexture texture_;
UwcWindow window_;
void OnEnable()
{
texture_ = GetComponent<UwcWindowTexture>();
texture_.window = null;
texture_.searchTiming = WindowSearchTiming.Manual;
texture_.updateTitle = false;
texture_.createChildWindows = false;
texture_.updateScaleForcely = true;
renderer_ = GetComponent<Renderer>();
}
void OnDisable()
{
if (window_ != null) {
window_.onChildAdded.RemoveListener(OnChildAdded);
window_.onChildRemoved.RemoveListener(OnChildRemoved);
window_ = null;
}
if (texture_) {
texture_.window = null;
texture_ = null;
}
}
void Update()
{
UpdateRenderer();
UpdateWindow();
}
void UpdateRenderer()
{
if (renderer_) {
renderer_.enabled = texture_.window != null;
}
}
void UpdateWindow()
{
if (window_ != null) return;
var window = UwcManager.Find(partialWindowName, false);
if (window == null) return;
window_ = window;
window_.onChildAdded.AddListener(OnChildAdded);
window_.onChildRemoved.AddListener(OnChildRemoved);
}
void OnChildAdded(UwcWindow childWindow)
{
if (texture_) {
texture_.window = childWindow;
}
}
void OnChildRemoved(UwcWindow childWindow)
{
if (texture_.window == childWindow) {
texture_.window = null;
}
}
}
}
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using UnityEngine;
#pragma warning disable 0414
namespace uWindowCapture
{
public class UwcRayCastExample : MonoBehaviour
{
[SerializeField]
Transform from;
[SerializeField]
Transform to;
[SerializeField]
LayerMask layerMask;
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using UnityEngine;
using System;
using System.Runtime.InteropServices;
namespace uWindowCapture
{
public class UwcGetBufferExample : MonoBehaviour
{
[SerializeField]
UwcWindowTexture uwcTexture;
Texture2D texture_;
Color32[] pixels_;
GCHandle handle_;
IntPtr ptr_ = IntPtr.Zero;
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
bool isValid
{
get
{
if (!uwcTexture) return false;
var window = uwcTexture.window;
return window != null && window.buffer != IntPtr.Zero;
}
}
void OnDestroy()
{
if (ptr_ != IntPtr.Zero) {
handle_.Free();
}
}
void Update()
{
if (!isValid) return;
var window = uwcTexture.window;
var width = window.rawWidth;
var height = window.rawHeight;
if (texture_ == null || width != texture_.width || height != texture_.height) {
texture_ = new Texture2D(width, height, TextureFormat.RGBA32, false);
texture_.filterMode = FilterMode.Bilinear;
pixels_ = texture_.GetPixels32();
handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
ptr_ = handle_.AddrOfPinnedObject();
GetComponent<Renderer>().material.mainTexture = texture_;
}
// memcpy can be run in another thread.
var buffer = window.buffer;
memcpy(ptr_, buffer, width * height * sizeof(Byte) * 4);
texture_.SetPixels32(pixels_);
texture_.Apply();
}
}
}
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using UnityEngine;
using System.Collections.Generic;
namespace uWindowCapture
{
public class UwcWindowList : MonoBehaviour
{
[SerializeField] GameObject windowListItem;
[SerializeField] Transform listRoot;
public UwcWindowTextureManager windowTextureManager;
Dictionary<int, UwcWindowListItem> items_ = new Dictionary<int, UwcWindowListItem>();
void Start()
{
UwcManager.onWindowAdded.AddListener(OnWindowAdded);
UwcManager.onWindowRemoved.AddListener(OnWindowRemoved);
foreach (var pair in UwcManager.windows) {
OnWindowAdded(pair.Value);
}
}
void OnWindowAdded(UwcWindow window)
{
if (!window.isAltTabWindow || window.isBackground) return;
var gameObject = Instantiate(windowListItem, listRoot, false);
var listItem = gameObject.GetComponent<UwcWindowListItem>();
listItem.window = window;
listItem.list = this;
items_.Add(window.id, listItem);
window.RequestCaptureIcon();
window.RequestCapture(CapturePriority.Low);
}
void OnWindowRemoved(UwcWindow window)
{
UwcWindowListItem listItem;
items_.TryGetValue(window.id, out listItem);
if (listItem) {
listItem.RemoveWindow();
Destroy(listItem.gameObject);
}
}
}
}
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using UnityEngine;
using UnityEngine.UI;
namespace uWindowCapture
{
[RequireComponent(typeof(Image))]
public class UwcWindowListItem : MonoBehaviour
{
Image image_;
[SerializeField] Color selected;
[SerializeField] Color notSelected;
public UwcWindow window { get; set; }
public UwcWindowList list { get; set; }
public UwcWindowTexture windowTexture { get; set; }
[SerializeField] RawImage icon;
[SerializeField] Text title;
[SerializeField] Text x;
[SerializeField] Text y;
[SerializeField] Text z;
[SerializeField] Text width;
[SerializeField] Text height;
[SerializeField] Text status;
void Awake()
{
image_ = GetComponent<Image>();
image_.color = notSelected;
}
void Update()
{
if (window == null) return;
if (!window.hasIconTexture && !window.isIconic) {
icon.texture = window.texture;
} else {
icon.texture = window.iconTexture;
}
var windowTitle = window.title;
title.text = string.IsNullOrEmpty(windowTitle) ? "-No Name-" : windowTitle;
x.text = window.isMinimized ? "-" : window.x.ToString();
y.text = window.isMinimized ? "-" : window.y.ToString();
z.text = window.zOrder.ToString();
width.text = window.width.ToString();
height.text = window.height.ToString();
status.text =
window.isIconic ? "Iconic" :
window.isZoomed ? "Zoomed" :
"-";
}
public void OnClick()
{
if (windowTexture == null) {
AddWindow();
} else {
RemoveWindow();
}
}
void AddWindow()
{
var manager = list.windowTextureManager;
windowTexture = manager.AddWindowTexture(window);
image_.color = selected;
}
public void RemoveWindow()
{
var manager = list.windowTextureManager;
manager.RemoveWindowTexture(window);
windowTexture = null;
image_.color = notSelected;
}
}
}
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