huge change, new desig wip
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@@ -7,22 +7,20 @@ using System.Collections;
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public class ColliderToSerial : MonoBehaviour
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{
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public GameObject LightManager;
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private LightManager lightManager;
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public LightManager LightManager;
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private int _insideColliderCount = 0;
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public static event Action touchDidChange;
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private int Area;
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private void Start()
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{
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Area = Convert.ToInt32(gameObject.name);
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lightManager = LightManager.GetComponent<LightManager>();
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}
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private void OnTriggerEnter(Collider other)
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{
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_insideColliderCount += 1;
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Serial.SetTouch(Area, true);
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touchDidChange?.Invoke();
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lightManager.UpdateLightFade(Area, true);
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LightManager.UpdateLightFade(Area, true);
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}
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private void OnTriggerExit(Collider other)
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@@ -33,7 +31,7 @@ public class ColliderToSerial : MonoBehaviour
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{
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Serial.SetTouch(Area, false);
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touchDidChange?.Invoke();
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lightManager.UpdateLightFade(Area, false);
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LightManager.UpdateLightFade(Area, false);
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}
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}
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}
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