huge change, new desig wip

This commit is contained in:
xpeng
2022-10-03 02:04:54 +02:00
parent fcf30caedc
commit a01f6c9152
159 changed files with 29969 additions and 28626 deletions
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using TMPro;
using WindowsInput.Native;
public class KeyDropdownManager : MonoBehaviour
{
TMP_Dropdown Dropdown;
void Start()
{
Dropdown = GetComponent<TMP_Dropdown>();
PopulateList();
}
void PopulateList()
{
string[] enumNames = Enum.GetNames(typeof(VirtualKeyCode));
List<string> keyNames = new List<string>(enumNames);
Dropdown.AddOptions(keyNames);
}
}
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using System;
using System.Runtime.InteropServices;
using UnityEngine;
using WindowsInput.Native;
public class PanelButton : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
public event Action ButtonPressed;
public event Action ButtonReleased;
public VirtualKeyCode key;
public VirtualKeyCode key2;
public bool isToggle;
public bool doesBeep;
public bool isOn;
private int _insideColliderCount = 0;
private Renderer cr;
//public GameObject camera; // just generating warnings lmao
public AudioSource audioSrc;
void Start()
{
cr = GetComponent<Renderer>();
if (isToggle)
{
// initialize toggle state
ButtonPress();
ButtonRelease();
}
}
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;
ButtonPress();
if (doesBeep)
audioSrc?.Play();
}
private void OnTriggerExit(Collider other)
{
_insideColliderCount = Mathf.Clamp(_insideColliderCount - 1, 0, _insideColliderCount);
if (_insideColliderCount == 0)
{
ButtonRelease();
}
}
private void ButtonPress()
{
ButtonPressed?.Invoke();
if (isToggle)
{
if (!isOn)
{
cr.material.color = Color.green;
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
isOn = true;
}
else
{
cr.material.color = Color.red;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 0, UIntPtr.Zero);
isOn = false;
}
}
else
{
cr.material.color = Color.white;
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
}
}
private void ButtonRelease()
{
ButtonReleased?.Invoke();
keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
if (!isToggle)
cr.material.color = Color.gray;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TabManager : MonoBehaviour
{
public GameObject Tab1Object;
public GameObject Tab2Object;
void Start()
{
OnFirstTabClick();
}
public void OnFirstTabClick()
{
Tab1Object.SetActive(true);
Tab2Object.SetActive(false);
}
public void OnSecondTabClick()
{
Tab1Object.SetActive(false);
Tab2Object.SetActive(true);
}
}
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