huge change, new desig wip
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class SpectatorManager : MonoBehaviour
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{
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CameraSmooth cameraSmooth;
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Camera SpectatorCam;
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public Transform SpectatorFPTarget;
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public Transform SpectatorTPTarget;
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void Start()
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{
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cameraSmooth = GetComponent<CameraSmooth>();
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SpectatorCam = GetComponent<Camera>();
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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ApplyTPCamTransform();
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}
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// Update is called once per frame
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void ApplyConfig()
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{
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if (SpectatorCam == null || cameraSmooth == null || SpectatorFPTarget == null || SpectatorTPTarget == null)
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return;
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switch ((int)ConfigManager.config.SpectatorMode)
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{
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case 0:
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if (gameObject.activeSelf)
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gameObject.SetActive(false);
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break;
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case 1:
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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cameraSmooth.target = SpectatorFPTarget;
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cameraSmooth.smoothSpeed = (float)ConfigManager.config.SpectatorSmooth;
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SpectatorCam.cullingMask |= 1 << LayerMask.NameToLayer("TPBlock"); // Enable TPBlock Layer Mask
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SpectatorCam.cullingMask &= ~(1 << LayerMask.NameToLayer("FPBlock")); // Disable FPBlock Layer Mask
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break;
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case 2:
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if (!gameObject.activeSelf)
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gameObject.SetActive(true);
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cameraSmooth.target = SpectatorTPTarget;
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cameraSmooth.smoothSpeed = 1;
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SpectatorCam.cullingMask &= ~(1 << LayerMask.NameToLayer("TPBlock")); // Disable TPBlock Layer Mask
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SpectatorCam.cullingMask |= 1 << LayerMask.NameToLayer("FPBlock"); // Enable FPBlock Layer Mask
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break;
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}
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SpectatorCam.fieldOfView = (float)ConfigManager.config.SpectatorFOV;
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string fpsString = Enum.GetName(typeof(Config.captureFPS), ConfigManager.config.CaptureFPS);
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Application.targetFrameRate = int.Parse(fpsString.Remove(0, 3));
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}
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void ApplyTPCamTransform()
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{
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if (SpectatorTPTarget == null)
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return;
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SpectatorTPTarget.position = new Vector3(ConfigManager.config.TPCamPosition[0],
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ConfigManager.config.TPCamPosition[1],
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ConfigManager.config.TPCamPosition[2]);
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SpectatorTPTarget.rotation = Quaternion.Euler(ConfigManager.config.TPCamRotation[0],
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ConfigManager.config.TPCamRotation[1],
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ConfigManager.config.TPCamRotation[2]);
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}
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public void SaveTransform()
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{
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if (SpectatorTPTarget == null)
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return;
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ConfigManager.config.TPCamPosition[0] = SpectatorTPTarget.position.x;
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ConfigManager.config.TPCamPosition[1] = SpectatorTPTarget.position.y;
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ConfigManager.config.TPCamPosition[2] = SpectatorTPTarget.position.z;
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ConfigManager.config.TPCamRotation[0] = SpectatorTPTarget.rotation.eulerAngles.x;
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ConfigManager.config.TPCamRotation[1] = SpectatorTPTarget.rotation.eulerAngles.y;
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ConfigManager.config.TPCamRotation[2] = SpectatorTPTarget.rotation.eulerAngles.z;
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ConfigManager.SaveFile();
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}
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}
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