huge change, new desig wip
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightSettingManager : MonoBehaviour
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{
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public List<GameObject> Lights;
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void Start()
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{
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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}
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void ApplyConfig()
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{
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foreach (var light in Lights)
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{
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light.SetActive(ConfigManager.config.useLight);
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}
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}
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}
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