huge change, new desig wip
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@@ -0,0 +1,90 @@
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using System.Collections;
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using WindowsInput.Native;
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using UnityEngine;
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public class Config
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{
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public captureMode CaptureMode = captureMode.BitBlt;
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public enum captureMode
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{
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None = 0,
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PrintWindow = 1,
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BitBlt = 2,
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WindowsGraphicCapture = 3,
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Auto = 4
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}
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public captureFPS CaptureFPS = captureFPS.FPS72;
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public enum captureFPS
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{
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FPS30 = 0,
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FPS60 = 1,
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FPS72 = 2,
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FPS90 = 3,
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FPS120 = 4,
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FPS144 = 5
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}
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public bool CaptureDesktop = false;
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public int CaptureDesktopNumber = 0;
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public spectatorMode SpectatorMode = spectatorMode.ThirdPerson;
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public enum spectatorMode
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{
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FirstPerson = 0,
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FirstPersonSmooth = 1,
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ThirdPerson = 2,
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}
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public spectatorFPS SpectatorFPS = spectatorFPS.FPS60;
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public enum spectatorFPS
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{
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FPS15 = 0,
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FPS30 = 1,
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FPS45 = 2,
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FPS60 = 3,
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FPS72 = 4,
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FPS90 = 5,
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FPS120 = 6,
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FPS144 = 7
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}
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public float SpectatorFOV = 40;
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public float SpectatorSmooth = 0.125f;
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public float[] TPCamPosition = new float[3] { -0.6f, 1.8f, -1.2f };
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public float[] TPCamRotation = new float[3] { 23, 35, 0 };
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public float HandSize = 8f;
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public float[] HandPosition = new float[3] { 0, 0, 0 };
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public int Skybox = 0;
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public float PlayerHeight = 0;
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public float HapticDuration = 0.1f;
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public float HapticAmplitude = 0.75f;
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public touchSampleRate TouchSampleRate = touchSampleRate.FPS90;
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public enum touchSampleRate
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{
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FPS60 = 0,
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FPS72 = 1,
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FPS90 = 2,
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FPS120 = 3,
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FPS144 = 4,
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FPS160 = 5,
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FPS180 = 6,
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FPS200 = 7,
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FPS240 = 8,
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FPS280 = 9,
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FPS320 = 10,
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}
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public handStabilization HandStabilizationMode = handStabilization.None;
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public enum handStabilization
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{
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None = 0,
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Velocity = 1,
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Distance = 2,
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Smooth = 3,
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}
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public float HandStabilVelocity = 0.1f;
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public float HandStabilDistance = 0.1f;
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public float HandStabilSmooth = 0.1f;
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public bool useLight = true;
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public bool useIPCLighting = true;
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public bool useIPCTouch = true;
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public VirtualKeyCode TestKey = VirtualKeyCode.INSERT;
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public VirtualKeyCode ServiceKey = VirtualKeyCode.DELETE;
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public VirtualKeyCode CoinKey = VirtualKeyCode.HOME;
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public VirtualKeyCode CustomKey = VirtualKeyCode.NONAME;
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}
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