disable head cube for liv capture and fix texture quality issue

This commit is contained in:
xpeng
2022-10-16 13:50:38 +02:00
parent 5c837c8850
commit 6803f5c905
10 changed files with 57 additions and 22 deletions
@@ -13,6 +13,6 @@ public class LightSettingManager : MonoBehaviour
}
void ApplyConfig()
{
LightManager.SetActive(ConfigManager.config.useLight);
LightManager.SetActive(ConfigManager.config.useLight);
}
}
@@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VisibilityManager : MonoBehaviour
{
public string ConfigKeyName;
void Start()
{
ConfigManager.onConfigChanged += ApplyConfig;
ConfigManager.EnsureInitialization();
ApplyConfig();
}
void ApplyConfig()
{
bool state = (bool)ConfigManager.config.GetType().GetField(ConfigKeyName).GetValue(ConfigManager.config);
gameObject.SetActive(state);
}
}
@@ -0,0 +1,11 @@
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