disable head cube for liv capture and fix texture quality issue
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@@ -13,6 +13,6 @@ public class LightSettingManager : MonoBehaviour
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}
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void ApplyConfig()
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{
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LightManager.SetActive(ConfigManager.config.useLight);
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LightManager.SetActive(ConfigManager.config.useLight);
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}
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}
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@@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VisibilityManager : MonoBehaviour
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{
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public string ConfigKeyName;
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void Start()
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{
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ConfigManager.onConfigChanged += ApplyConfig;
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ConfigManager.EnsureInitialization();
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ApplyConfig();
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}
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void ApplyConfig()
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{
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bool state = (bool)ConfigManager.config.GetType().GetField(ConfigKeyName).GetValue(ConfigManager.config);
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gameObject.SetActive(state);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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