HUGE CHANGES !!!!Add Assembly definitions for code!!!!

This commit is contained in:
xpeng
2022-07-26 15:36:43 +02:00
parent 642f28b29c
commit 54c392fb39
43 changed files with 152 additions and 0 deletions
@@ -0,0 +1,3 @@
{
"name": "LightManager"
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 476196b3fd6829e45b839eb138f356ed
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightManager : MonoBehaviour
{
public List<GameObject> Lights = new List<GameObject>();
public List<Material> Materials = new List<Material>();
public float FadeDuration = 0.5f;
private IEnumerator[] coroutines = new IEnumerator[240];
private void Start()
{
for (int i = 0; i < Lights.Count; i++)
{
Materials[i] = Lights[i].GetComponent<Renderer>().material;
}
}
public void UpdateLight(int Area, bool State)
{
Area -= 1;
if (State)
{
Materials[Area].SetColor("_EmissionColor", new Color(1f, 1f, 1f, 1f));
}
else
{
if (coroutines[Area] != null)
StopCoroutine(coroutines[Area]);
coroutines[Area] = FadeOut(Area, Materials[Area]);
StartCoroutine(coroutines[Area]);
}
}
public IEnumerator FadeOut(int Area, Material mat)
{
for (float time = 0f; time < FadeDuration; time += Time.deltaTime)
{
float p = 1 - time / FadeDuration;
mat.SetColor("_EmissionColor", new Color(p, p, p, 1f));
yield return null;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f0b59e9770996c148af81fc09e30924d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: