HUGE CHANGES !!!!Add Assembly definitions for code!!!!
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using System.IO;
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using UnityEngine.Networking;
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using System.Runtime.InteropServices;
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using System;
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public class HeightAdjuster : MonoBehaviour
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{
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[SerializeField]
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private double height = 0; // meters
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[SerializeField]
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private double upperLimit = 10; // meters
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[SerializeField]
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private double lowerLimit = -10; // meters
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[Space]
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[SerializeField]
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private double adjustSpeed = 0.1; // meters per second
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[Header("Components")]
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[SerializeField]
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private PanelButton incrementButton;
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[SerializeField]
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private PanelButton decrementButton;
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[SerializeField]
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private PanelButton resetButton;
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[SerializeField]
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private TextMeshPro counterTxt;
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[SerializeField]
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private Transform XROrigin;
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private bool incrementing = false;
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private bool decrementing = false;
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void Start()
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{
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if (JsonConfiguration.HasKey("Height")) height = JsonConfiguration.GetDouble("Height");
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else SaveHeight();
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incrementButton.ButtonPressed += StartIncrementing;
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incrementButton.ButtonReleased += StopIncrementing;
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decrementButton.ButtonPressed += StartDecrementing;
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decrementButton.ButtonReleased += StopDecrementing;
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resetButton.ButtonPressed += ResetHeight;
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}
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void Update()
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{
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if (incrementing) height += Time.deltaTime * adjustSpeed;
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if (decrementing) height -= Time.deltaTime * adjustSpeed;
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if (height > upperLimit) height = upperLimit;
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if (height < lowerLimit) height = lowerLimit;
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counterTxt.text = String.Format("{0:F2}m", height);
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XROrigin.position = new Vector3(XROrigin.position.x, (float) -height, XROrigin.position.z);
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}
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private void StartIncrementing() { incrementing = true; }
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private void StartDecrementing() { decrementing = true; }
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private void StopIncrementing()
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{
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incrementing = false;
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SaveHeight();
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}
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private void StopDecrementing()
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{
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decrementing = false;
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SaveHeight();
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}
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private void ResetHeight()
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{
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height = 0;
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SaveHeight();
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}
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private void SaveHeight() {
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JsonConfiguration.SetDouble("Height", height);
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}
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}
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