HUGE CHANGES !!!!Add Assembly definitions for code!!!!
This commit is contained in:
@@ -0,0 +1,18 @@
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{
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"name": "ControlPanel",
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"rootNamespace": "",
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"references": [
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:80de51a1f88203a4cb129a5922de311f"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5436500ab54595849b4b0dda68b4f629
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,87 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using System.IO;
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using UnityEngine.Networking;
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using System.Runtime.InteropServices;
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using System;
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public class HeightAdjuster : MonoBehaviour
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{
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[SerializeField]
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private double height = 0; // meters
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[SerializeField]
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private double upperLimit = 10; // meters
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[SerializeField]
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private double lowerLimit = -10; // meters
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[Space]
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[SerializeField]
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private double adjustSpeed = 0.1; // meters per second
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[Header("Components")]
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[SerializeField]
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private PanelButton incrementButton;
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[SerializeField]
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private PanelButton decrementButton;
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[SerializeField]
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private PanelButton resetButton;
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[SerializeField]
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private TextMeshPro counterTxt;
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[SerializeField]
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private Transform XROrigin;
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private bool incrementing = false;
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private bool decrementing = false;
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void Start()
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{
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if (JsonConfiguration.HasKey("Height")) height = JsonConfiguration.GetDouble("Height");
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else SaveHeight();
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incrementButton.ButtonPressed += StartIncrementing;
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incrementButton.ButtonReleased += StopIncrementing;
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decrementButton.ButtonPressed += StartDecrementing;
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decrementButton.ButtonReleased += StopDecrementing;
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resetButton.ButtonPressed += ResetHeight;
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}
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void Update()
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{
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if (incrementing) height += Time.deltaTime * adjustSpeed;
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if (decrementing) height -= Time.deltaTime * adjustSpeed;
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if (height > upperLimit) height = upperLimit;
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if (height < lowerLimit) height = lowerLimit;
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counterTxt.text = String.Format("{0:F2}m", height);
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XROrigin.position = new Vector3(XROrigin.position.x, (float) -height, XROrigin.position.z);
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}
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private void StartIncrementing() { incrementing = true; }
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private void StartDecrementing() { decrementing = true; }
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private void StopIncrementing()
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{
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incrementing = false;
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SaveHeight();
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}
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private void StopDecrementing()
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{
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decrementing = false;
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SaveHeight();
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}
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private void ResetHeight()
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{
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height = 0;
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SaveHeight();
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}
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private void SaveHeight() {
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JsonConfiguration.SetDouble("Height", height);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 46aeec2d43d72c84a808e47673b6177f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class LocomotionStatus : MonoBehaviour
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{
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private TextMeshPro text;
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// Start is called before the first frame update
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void Start()
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{
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text = GetComponent<TextMeshPro>();
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UpdateText(LocomotionToggle.IsEnabled);
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}
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public void UpdateText(bool status)
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{
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text.text = "LOCOMOTION: " + (status ? "ENABLED" : "DISABLED");
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 351fc1d968d436d44b431f42a0570812
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,88 @@
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(AudioSource))]
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public class LocomotionToggle : MonoBehaviour
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{
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[System.Serializable]
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public class LocomotionToggleEvent : UnityEvent<bool> { }
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public static bool IsEnabled
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{
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get { return _state; }
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}
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private static bool _state = true;
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private float timer = 0;
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private bool actionDone = false;
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private bool leftHeld = false;
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private bool rightHeld = false;
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public LocomotionToggleEvent locoEvent;
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private AudioClip soundOn;
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private AudioClip soundOff;
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private AudioSource audioSrc;
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[Header("Settings")]
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[SerializeField]
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private float holdTime;
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[Header("References")]
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[SerializeField]
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private GameObject locomotionController;
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[SerializeField]
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private InputActionProperty leftHandAction;
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[SerializeField]
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private InputActionProperty rightHandAction;
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private void Start()
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{
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if (locoEvent == null)
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locoEvent = new LocomotionToggleEvent();
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audioSrc = GetComponent<AudioSource>();
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soundOn = Resources.Load<AudioClip>("Audio/loco on");
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soundOff = Resources.Load<AudioClip>("Audio/loco off");
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leftHandAction.action.Enable();
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rightHandAction.action.Enable();
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leftHandAction.action.started +=
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(InputAction.CallbackContext _) => leftHeld = true;
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leftHandAction.action.canceled +=
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(InputAction.CallbackContext _) => leftHeld = false;
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rightHandAction.action.started +=
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(InputAction.CallbackContext _) => rightHeld = true;
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rightHandAction.action.canceled +=
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(InputAction.CallbackContext _) => rightHeld = false;
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locomotionController.SetActive(_state);
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}
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private void Update()
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{
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if (leftHeld && rightHeld)
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{
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timer += Time.unscaledDeltaTime;
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if (timer >= holdTime && !actionDone)
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{
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_state = !_state;
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locoEvent.Invoke(_state);
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locomotionController.SetActive(_state);
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actionDone = true;
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audioSrc.clip = _state ? soundOn : soundOff;
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audioSrc.Play();
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}
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}
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else
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{
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timer = 0;
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actionDone = false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e28739818e0aced4fbf1afd49f82dcff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,95 @@
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using WindowsInput.Native;
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public class PanelButton : MonoBehaviour
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{
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[DllImport("user32.dll")]
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public static extern uint MapVirtualKey(uint uCode, uint uMapType);
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[DllImport("user32.dll")]
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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public event Action ButtonPressed;
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public event Action ButtonReleased;
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public VirtualKeyCode key;
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public VirtualKeyCode key2;
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public bool isToggle;
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public bool doesBeep;
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public bool isOn;
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private int _insideColliderCount = 0;
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private Renderer cr;
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//public GameObject camera; // just generating warnings lmao
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public AudioSource audioSrc;
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void Start()
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{
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cr = GetComponent<Renderer>();
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if (isToggle)
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{
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// initialize toggle state
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ButtonPress();
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ButtonRelease();
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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_insideColliderCount += 1;
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ButtonPress();
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if (doesBeep)
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audioSrc?.Play();
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}
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private void OnTriggerExit(Collider other)
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{
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_insideColliderCount = Mathf.Clamp(_insideColliderCount - 1, 0, _insideColliderCount);
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if (_insideColliderCount == 0)
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{
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ButtonRelease();
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}
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}
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private void ButtonPress()
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{
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ButtonPressed?.Invoke();
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if (isToggle)
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{
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if (!isOn)
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{
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cr.material.color = Color.green;
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keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
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isOn = true;
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}
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else
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{
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cr.material.color = Color.red;
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 0, UIntPtr.Zero);
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isOn = false;
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}
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}
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else
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{
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cr.material.color = Color.white;
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 0, UIntPtr.Zero);
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}
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}
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private void ButtonRelease()
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{
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ButtonReleased?.Invoke();
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keybd_event(System.Convert.ToByte(key), (byte)MapVirtualKey((uint)key, 0), 2, UIntPtr.Zero);
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keybd_event(System.Convert.ToByte(key2), (byte)MapVirtualKey((uint)key2, 0), 2, UIntPtr.Zero);
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if (!isToggle)
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cr.material.color = Color.gray;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 259f9860c17d7be48be056658ffa3d1e
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,91 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(AudioSource))]
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public class PanelHiderButton : MonoBehaviour
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{
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private int colliderCount = 0;
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private bool isLocked = false;
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private float timer = 0f;
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private bool actionTaken = false;
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private Renderer r;
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[Header("Settings")]
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[SerializeField]
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private float holdTime = 1f;
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[Header("Components")]
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[SerializeField]
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private RawImage statusImg;
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[SerializeField]
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private Image timerRing;
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[SerializeField]
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private List<GameObject> panelButtons;
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[Header("Assets")]
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[SerializeField]
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private Texture lockImg;
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[SerializeField]
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private Texture unlockImg;
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[SerializeField]
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private AudioClip lockSound;
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[SerializeField]
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private AudioClip unlockSound;
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private AudioSource audioSrc;
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private void Start()
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{
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audioSrc = GetComponent<AudioSource>();
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r = GetComponent<Renderer>();
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statusImg.texture = isLocked ? lockImg : unlockImg;
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audioSrc.clip = lockSound;
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}
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private void OnTriggerEnter(Collider _)
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{
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r.material.color = Color.white;
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++colliderCount;
|
||||
}
|
||||
|
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private void OnTriggerExit(Collider _)
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{
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||||
r.material.color = Color.gray;
|
||||
colliderCount = Mathf.Clamp(colliderCount - 1, 0, colliderCount);
|
||||
}
|
||||
|
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private void Update()
|
||||
{
|
||||
if (colliderCount >= 1)
|
||||
{
|
||||
timer += Time.unscaledDeltaTime;
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||||
float ratio = Mathf.Clamp(timer, 0, holdTime) / holdTime;
|
||||
|
||||
timerRing.fillAmount = Mathf.Pow(ratio, 3f);
|
||||
|
||||
if (ratio >= 1 && !actionTaken)
|
||||
{
|
||||
isLocked = !isLocked;
|
||||
|
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foreach (var btn in panelButtons)
|
||||
{
|
||||
btn.SetActive(!isLocked);
|
||||
}
|
||||
actionTaken = true;
|
||||
|
||||
timerRing.color = Color.cyan;
|
||||
statusImg.texture = isLocked ? lockImg : unlockImg;
|
||||
|
||||
audioSrc.clip = isLocked ? lockSound : unlockSound;
|
||||
audioSrc.Play();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
timer = 0;
|
||||
timerRing.fillAmount = 0;
|
||||
timerRing.color = Color.white;
|
||||
actionTaken = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5ce728dbf8b0e54e880d703d5c18eba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using WindowsInput.Native;
|
||||
|
||||
public class PanelThirdPersonButton : MonoBehaviour
|
||||
{
|
||||
public bool isTP;
|
||||
|
||||
private Renderer cr;
|
||||
public GameObject tpCamera;
|
||||
public AudioSource audioSrc;
|
||||
|
||||
void Start()
|
||||
{
|
||||
cr = GetComponent<Renderer>();
|
||||
|
||||
if (JsonConfiguration.HasKey("ThirdPerson")) SetTP(JsonConfiguration.GetBoolean("ThirdPerson"));
|
||||
else SetTP(isTP);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
audioSrc.Play();
|
||||
isTP = !isTP;
|
||||
SetTP(isTP);
|
||||
}
|
||||
|
||||
private void SetTP(bool state)
|
||||
{
|
||||
isTP = state;
|
||||
cr.material.color = state ? Color.green : Color.red;
|
||||
tpCamera?.SetActive(state);
|
||||
|
||||
JsonConfiguration.SetBoolean("ThirdPerson", state);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 447b0e47a465da145b212861d2c70c27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,136 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using System.IO;
|
||||
using UnityEngine.Networking;
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
|
||||
public class SkyboxSwitcher : MonoBehaviour
|
||||
{
|
||||
private string skyboxPath;
|
||||
public List<Texture2D> textures = new List<Texture2D>();
|
||||
public List<System.IntPtr> ptrs = new List<System.IntPtr>();
|
||||
|
||||
[SerializeField]
|
||||
private List<Material> skyboxes;
|
||||
[SerializeField]
|
||||
private int currentSkyboxIndex = 0;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField]
|
||||
private PanelButton incrementBtn;
|
||||
[SerializeField]
|
||||
private PanelButton decrementBtn;
|
||||
[SerializeField]
|
||||
private TextMeshPro counterTxt;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (JsonConfiguration.HasKey("Skybox")) currentSkyboxIndex = JsonConfiguration.GetInt("Skybox");
|
||||
else SaveSkyboxIndex();
|
||||
|
||||
incrementBtn.ButtonPressed += IncrementEvent;
|
||||
decrementBtn.ButtonPressed += DecrementEvent;
|
||||
|
||||
skyboxes.Insert(0, RenderSettings.skybox); // add ubiquitous default skybox (should be current)
|
||||
|
||||
// check StreamingAssets folder for additional skybox textures
|
||||
skyboxPath = Path.Combine(Application.streamingAssetsPath, "SkyboxTextures");
|
||||
StartCoroutine(AddSkyboxes());
|
||||
SetSkybox();
|
||||
}
|
||||
|
||||
IEnumerator AddSkyboxes()
|
||||
{
|
||||
var skyboxDir = new DirectoryInfo(skyboxPath);
|
||||
List<FileInfo> imageFiles = new List<FileInfo>();
|
||||
imageFiles.AddRange(skyboxDir.GetFiles("*.png"));
|
||||
imageFiles.AddRange(skyboxDir.GetFiles("*.jpg"));
|
||||
imageFiles.AddRange(skyboxDir.GetFiles("*.jpeg"));
|
||||
//List<FileInfo> hdrFiles = new List<FileInfo>();
|
||||
//hdrFiles.AddRange(skyboxDir.GetFiles("*.hdr"));
|
||||
//hdrFiles.AddRange(skyboxDir.GetFiles("*.hdri"));
|
||||
//hdrFiles.AddRange(skyboxDir.GetFiles("*.exr"));
|
||||
|
||||
foreach (var file in imageFiles) // Typical image files
|
||||
{
|
||||
var uwr = UnityWebRequestTexture.GetTexture(file.ToString());
|
||||
yield return uwr.SendWebRequest();
|
||||
if (uwr.result == UnityWebRequest.Result.ConnectionError)
|
||||
{
|
||||
Debug.LogWarning($"Couldn't load skybox texture at {uwr.uri}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
var skyboxMat = new Material(Shader.Find("Skybox/Panoramic"));
|
||||
skyboxMat.SetFloat("_Rotation", 45f);
|
||||
var texture = DownloadHandlerTexture.GetContent(uwr);
|
||||
if (texture != null)
|
||||
{
|
||||
skyboxMat.SetTexture("_MainTex", texture);
|
||||
skyboxes.Add(skyboxMat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetSkybox();
|
||||
//foreach (var file in hdrFiles) // HDR files -- no way to use by scripting?
|
||||
//{
|
||||
// var uwr = UnityWebRequest.Get(file.ToString());
|
||||
// yield return uwr.SendWebRequest();
|
||||
// if (uwr.result == UnityWebRequest.Result.ConnectionError)
|
||||
// {
|
||||
// Debug.Log($"Had trouble loading file {uwr.uri}.");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// byte[] data = uwr.downloadHandler.data;
|
||||
// if (data != null)
|
||||
// {
|
||||
// GCHandle pinnedArray = GCHandle.Alloc(data, GCHandleType.Pinned);
|
||||
// IntPtr pointer = pinnedArray.AddrOfPinnedObject();
|
||||
|
||||
// var cubemap = Cubemap.CreateExternalTexture(2200, TextureFormat.DXT5, false, pointer);
|
||||
// var skyboxMat = new Material(Shader.Find("Skybox/Panoramic"));
|
||||
// skyboxMat.SetTexture("_Tex", cubemap);
|
||||
// skyboxes.Add(skyboxMat);
|
||||
|
||||
// pinnedArray.Free();
|
||||
// }
|
||||
// // FIXME: convert Texture2D to Cubemap
|
||||
// //textures.Add(texture);
|
||||
// //ptrs.Add(texture.GetNativeTexturePtr());
|
||||
// //texture = textures[textures.Count - 1];
|
||||
// //var cubemap = Cubemap.CreateExternalTexture(texture.width, texture.format, false, texture.GetNativeTexturePtr());
|
||||
// //skyboxMat.SetTexture("_Tex", cubemap);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
private void IncrementEvent()
|
||||
{
|
||||
currentSkyboxIndex = (currentSkyboxIndex + 1) % skyboxes.Count;
|
||||
SetSkybox();
|
||||
}
|
||||
private void DecrementEvent()
|
||||
{
|
||||
if (--currentSkyboxIndex < 0)
|
||||
currentSkyboxIndex = skyboxes.Count - 1;
|
||||
SetSkybox();
|
||||
}
|
||||
|
||||
private void SetSkybox()
|
||||
{
|
||||
counterTxt.text = (currentSkyboxIndex + 1).ToString();
|
||||
if (currentSkyboxIndex < skyboxes.Count && skyboxes[currentSkyboxIndex] != null)
|
||||
RenderSettings.skybox = skyboxes[currentSkyboxIndex];
|
||||
SaveSkyboxIndex();
|
||||
}
|
||||
|
||||
private void SaveSkyboxIndex()
|
||||
{
|
||||
JsonConfiguration.SetInt("Skybox", currentSkyboxIndex);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9d7372274e9214429d55ed4ef283584
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user