HUGE CHANGES !!!!Add Assembly definitions for code!!!!
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using UnityEngine;
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using uWindowCapture;
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public class UwcConfigurator : MonoBehaviour {
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private UwcWindowTexture uwcWindowTexture;
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void Start() {
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uwcWindowTexture = GetComponent<UwcWindowTexture>();
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UpdateConfigs();
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}
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void SwitchToDesktopCapture() {
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uwcWindowTexture.type = WindowTextureType.Desktop;
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uwcWindowTexture.desktopIndex = JsonConfiguration.GetInt("CaptureDesktopNumber");
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}
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public void UpdateConfigs()
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{
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if (JsonConfiguration.HasKey("CaptureMode")) {
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int rawCaptureMode = JsonConfiguration.GetInt("CaptureMode");
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if (rawCaptureMode > 3 || rawCaptureMode < 0) {
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JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
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} else
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uwcWindowTexture.captureMode = (CaptureMode) JsonConfiguration.GetInt("CaptureMode");
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} else
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JsonConfiguration.SetInt("CaptureMode", (int) uwcWindowTexture.captureMode);
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if (JsonConfiguration.HasKey("CaptureFramerate"))
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uwcWindowTexture.captureFrameRate = JsonConfiguration.GetInt("CaptureFramerate");
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else
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JsonConfiguration.SetInt("CaptureFramerate", uwcWindowTexture.captureFrameRate);
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if (!JsonConfiguration.HasKey("CaptureDesktopNumber"))
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JsonConfiguration.SetInt("CaptureDesktopNumber", 0);
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if (JsonConfiguration.HasKey("CaptureDesktop") && JsonConfiguration.GetBoolean("CaptureDesktop"))
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SwitchToDesktopCapture();
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else
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JsonConfiguration.SetBoolean("CaptureDesktop", false);
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}
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}
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