HUGE CHANGES !!!!Add Assembly definitions for code!!!!

This commit is contained in:
xpeng
2022-07-26 15:36:43 +02:00
parent 642f28b29c
commit 54c392fb39
43 changed files with 152 additions and 0 deletions
+3
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{
"name": "Camera"
}
+7
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fileFormatVersion: 2
guid: 2dcfcfc00d4ac7749bb60698b85f1dc2
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+19
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using UnityEngine;
[RequireComponent(typeof(Camera))]
public class CameraSmooth : MonoBehaviour {
public Transform target;
public float smoothSpeed = 0.125f;
public Vector3 PositionOffset;
public int FPS = 60;
private void Start()
{
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = FPS;
}
void Update ()
{
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
}
}
+11
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fileFormatVersion: 2
guid: e44f24d571d0baa46bacf3d93aca3592
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: