Add Hand Configs and change hand ball color

This commit is contained in:
xpeng
2022-06-09 21:36:15 +02:00
parent 0820628838
commit 406cbc19f1
8 changed files with 168 additions and 21 deletions
@@ -83,6 +83,13 @@ public static class JsonConfiguration {
saveFile();
}
public static void SetFloatArray(string key, float[] numbers) {
ensureInitialization();
config[key] = JArray.FromObject(numbers);
saveFile();
}
public static bool GetBoolean(string key) {
ensureInitialization();
@@ -104,4 +111,9 @@ public static class JsonConfiguration {
return config.Value<double>(key);
}
public static float[] GetFloatArray(string key) {
ensureInitialization();
return config.Value<float[]>(key);
}
}
@@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingsManager : MonoBehaviour
{
public double DefaultPhysicFPS = 90;
public double DefaultHandSize = 7;
public float[] DefaultHandPosition = {2f, -2f, 7f};
private bool FocusChecked;
public GameObject Display;
public GameObject LHand;
public GameObject RHand;
UwcConfigurator UwcConfig;
void Start()
{
UwcConfig = Display.GetComponent<UwcConfigurator>();
UpdateAllConfigs();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F5) | !FocusChecked) //Update ConfigFile
{
if (Application.isFocused)
{
FocusChecked=true;
UpdateAllConfigs();
}
}
if (!Application.isFocused)
FocusChecked=false;
}
void UpdateAllConfigs()
{
UwcConfig.UpdateConfigs();
UpdatePhysicFPS();
UpdateHands();
}
void UpdatePhysicFPS()
{
if (!JsonConfiguration.HasKey("PhysicFPS"))
JsonConfiguration.SetDouble("PhysicFPS", DefaultPhysicFPS);
Time.fixedDeltaTime = 1/(float)JsonConfiguration.GetDouble("PhysicFPS");
}
void UpdateHands()
{
if (!JsonConfiguration.HasKey("HandSize"))
JsonConfiguration.SetDouble("HandSize", DefaultHandSize);
if (!JsonConfiguration.HasKey("HandPosition"))
JsonConfiguration.SetFloatArray("HandPosition", DefaultHandPosition);
float HandSize = (float)JsonConfiguration.GetDouble("HandSize");
float[] HandPosition = JsonConfiguration.GetFloatArray("HandPosition");
LHand.transform.localScale = new Vector3(HandSize/100,HandSize/100,HandSize/100);
RHand.transform.localScale = new Vector3(HandSize/100,HandSize/100,HandSize/100);
LHand.transform.localPosition = new Vector3(HandPosition[0]/100,HandPosition[1]/100,HandPosition[2]/100);
RHand.transform.localPosition = new Vector3(HandPosition[0]/-100,HandPosition[1]/100,HandPosition[2]/100);
}
}
@@ -0,0 +1,11 @@
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