From 014cebe156024985d0b7b1a688d6a9354b5d1e80 Mon Sep 17 00:00:00 2001 From: xpeng <1216772231@qq.com> Date: Sun, 16 Oct 2022 15:42:49 +0200 Subject: [PATCH] add hand stabilization (velocity) --- Assets/Material/HandVirtual.mat | 131 +++++++++ Assets/Material/HandVirtual.mat.meta | 8 + Assets/Scenes/WACVR.unity | 260 +++++++++++++++++- Assets/Script/Configuration/Config.cs | 2 +- .../Configuration/PlayerSettingManager.cs | 4 +- Assets/Script/Controller/HandFollowManager.cs | 53 ++++ .../Controller/HandFollowManager.cs.meta | 11 + 7 files changed, 457 insertions(+), 12 deletions(-) create mode 100644 Assets/Material/HandVirtual.mat create mode 100644 Assets/Material/HandVirtual.mat.meta create mode 100644 Assets/Script/Controller/HandFollowManager.cs create mode 100644 Assets/Script/Controller/HandFollowManager.cs.meta diff --git a/Assets/Material/HandVirtual.mat b/Assets/Material/HandVirtual.mat new file mode 100644 index 0000000..732bcd1 --- /dev/null +++ b/Assets/Material/HandVirtual.mat @@ -0,0 +1,131 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-3505891184086349949 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 5 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HandVirtual + m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3} + m_ValidKeywords: + - 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LHandTransform = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand"); - RHandTransform = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand"); + LHandTransform = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand Virtual"); + RHandTransform = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand Virtual"); ConfigManager.onConfigChanged += ApplyConfig; ConfigManager.EnsureInitialization(); ApplyConfig(); diff --git a/Assets/Script/Controller/HandFollowManager.cs b/Assets/Script/Controller/HandFollowManager.cs new file mode 100644 index 0000000..0d665ad --- /dev/null +++ b/Assets/Script/Controller/HandFollowManager.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HandFollowManager : MonoBehaviour +{ + public GameObject Target; + public Transform Center; + public Config.handStabilization Mode; + public float VelocityThreshold = 0.1f; + private Rigidbody TargetRigidbody; + private Vector3 previousPosition; + + private void Start() + { + TargetRigidbody = Target.GetComponent(); + ConfigManager.onConfigChanged += ApplyConfig; + ConfigManager.EnsureInitialization(); + ApplyConfig(); + } + private void ApplyConfig() + { + VelocityThreshold = ConfigManager.config.HandStabilVelocity; + Mode = ConfigManager.config.HandStabilizationMode; + } + + private void VelocityTracking() + { + Vector3 velocity = (Target.transform.position - 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