5.4 KiB
Game Setup
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Preparing data
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The **complete game data** should be approximately **10 GB or larger**.
If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
```
📂data
📂modules
📂prop
⚙️msvcr100.dll
```
!!! danger "If your data does not look like this"
If you have **other** `.dll` files next to your `data`, `prop`, etc., folders:
- Create a `modules` folder if it does not exist already
- Move all `.dll` files into it
If extra directories or files are still present (executables, scripts, etc.), **remove them**.
**This also indicates tampered data, we strongly recommend obtaining clean data from elsewhere.**
!!! info "If your data is already up-to-date, you can skip ahead to the Installing spice2x section"
Updating data
!!! danger "Make sure you're using the right update for your current game version"
jubeat updates have `L44` and one or two datecodes in their archive names.
**Single datecode:** Contains one update (e.g., `L44_NewDateCode.7z`)
**Two datecodes:** Updates from the older to newer version (e.g., `L44_OldDateCode-NewDateCode.rar`)
A date code should look something like this: `YYYYMMDDXX`
In the two-datecode example:
- `OldDateCode` is the older date, the game version required to apply this update
- `NewDateCode` is the newer date, and is the version you'll arrive at after applying the update
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Installing spice2x
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``` hl_lines="5-6"
📂data
📂modules
📂prop
⚙️msvcr100.dll
🌶️spice.exe
🌶️spicecfg.exe
```
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Configuring spice2x
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=== "Buttons"
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!!! tip "Binding your buttons"
Click on `Bind` or `Naive` then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
- **Maintenance**: `Service, Test`
- **Game buttons**: `Button 1 to Button 16`
- **Keypad**: `Keypad Insert Card`
!!! tip "Using a touch screen"
spice2x supports using a touch screen instead of the 16 game buttons. In that case, you don't need to bind these buttons.
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=== "Analogs"
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=== "Overlay"
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=== "Lights"
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=== "Cards"
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=== "Patches"
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=== "API"
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=== "Options"
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=== "Advanced"
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=== "Development"
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Configuring audio
!!! tip ""
- Open `spicecfg.exe`
- At the very top, click on `Shortcuts` then `Audio Playback Devices`
- In the popup window, right click on your default audio device, and click on `Properties`
- Go to the `Advanced` tab
- Open the `Default Format` dropdown
- Pick the `16 bit, 48000 Hz (DVD Quality)` option, click `Apply` then `OK`
Optionally: go to the `Options` tab in `spicecfg.exe`, and at the very bottom enable `Low Latency Shared Audio` to help mitigate audio latency.
Connecting to a network
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Installing VCRedist & DirectX
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Before playing
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First launch
!!! tip ""
If you've followed all instructions correctly, you're now finally ready to launch the game!
**First plug your controller if you have one** and run `spice.exe`, press `Yes` when it asks for elevated privileges.
If it's your first time running the game, you'll immediately be greeted with this screen.
<img src="/img/konami/jubeat/common/firstlaunch/backup_data_error.webp">
Press your `Test` key to initialize the backup data, another message with the same error will pop up.
Press your `Test` key again to open the service menu.
You will be greeted by a warning asking you to reboot the game, you can safely ignore it for the moment.
*Instructions on how to navigate the menu are shown on the screen.*
Go to `GAME OPTIONS`, then `SHOP SETTINGS`.
<img src="/img/konami/jubeat/common/firstlaunch/shop_settings.webp">
You will need to set a shop name.
- Name your shop to whatever you'd like. Again, navigation instructions are on the screen.
- Press the `EXIT` button.
Then, set the shop area to whatever region you'd like.
Select `SAVE AND EXIT` then `EXIT`.
Finally, restart the game.
!!! success "You're all done! The game should load up properly now"
Help
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