Files
thomasfredericks_Bounce2/Bounce2.cpp
T

185 lines
4.3 KiB
C++

// Please read Bounce2.h for information about the liscence and authors
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include "Bounce2.h"
#define DEBOUNCED_STATE 0
#define UNSTABLE_STATE 1
#define STATE_CHANGED 3
#define STATE_HELD_ON 4
#define FIRSTUPDATE 5
Bounce::Bounce(int pin, uint16_t interval_millis, uint16_t interval_retrigger, uint16_t interval_hold)
{
this->pin = pin;
interval(interval_millis);
holdinterval(interval_hold);
retriggerinterval(interval_retrigger);
previous_millis_state_changed = 0;
state = _BV(FIRSTUPDATE);
}
void Bounce::attach(int pin) {
this->pin = pin;
bool read = digitalRead(pin);
state = 0;
if (digitalRead(pin)) {
state = _BV(DEBOUNCED_STATE) | _BV(UNSTABLE_STATE);
}
#ifdef BOUNCE_LOCK_OUT
previous_millis = 0;
#else
previous_millis = millis();
#endif
}
void Bounce::attach(int pin, int mode){
pinMode(pin, mode);
this->attach(pin);
}
void Bounce::interval(uint16_t interval_millis)
{
this->interval_millis = interval_millis;
}
void Bounce::holdinterval(uint16_t interval_hold)
{
this->interval_hold = interval_hold;
}
void Bounce::retriggerinterval(uint16_t interval_retrigger)
{
this->interval_retrigger = interval_retrigger;
}
bool Bounce::update()
{
// Attaches the pin the first time update is called
if(state & _BV(FIRSTUPDATE))
{
attach(pin);
state &= ~_BV(FIRSTUPDATE);
}
else
{
#ifdef BOUNCE_LOCK_OUT
state &= ~_BV(STATE_CHANGED);
// Ignore everything if we are locked out
if (millis() - previous_millis >= interval_millis) {
bool currentState = digitalRead(pin);
if ((bool)(state & _BV(DEBOUNCED_STATE)) != currentState) {
previous_millis = millis();
state ^= _BV(DEBOUNCED_STATE);
state |= _BV(STATE_CHANGED);
}
}
return state & _BV(STATE_CHANGED);
#else
// Read the state of the switch in a temporary variable.
bool currentState = digitalRead(pin);
state &= ~_BV(STATE_CHANGED);
// If the reading is different from last reading, reset the debounce counter
if ( currentState != (bool)(state & _BV(UNSTABLE_STATE)) ) {
previous_millis = millis();
state ^= _BV(UNSTABLE_STATE);
} else
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the threshold time, so the input is now stable
// If it is different from last state, set the STATE_CHANGED flag
if ((bool)(state & _BV(DEBOUNCED_STATE)) != currentState) {
previous_millis = millis();
state ^= _BV(DEBOUNCED_STATE);
state |= _BV(STATE_CHANGED);
}
}
#endif
//code for checking if state has been held on >= 500ms or interval_hold
// If state has changed and has not been held on previously
if(state & _BV(STATE_CHANGED) && !(state & _BV(STATE_HELD_ON)))
{
//If state has been changed before 500ms since last change, reset state change timer
if(millis() - previous_millis_state_changed < interval_hold)
{
previous_millis_state_changed = 0;
}
else
{
previous_millis_state_changed = millis();
}
}
// If state has changed and has been held on previously
else if(state & _BV(STATE_CHANGED) && (state & _BV(STATE_HELD_ON)))
{
// Immediately turn off held on state
state &= ~_BV(STATE_HELD_ON);
previous_millis_state_changed = 0;
}
else if(previous_millis_state_changed != 0)
{
//if button has been at a debounced state for >= 500ms
if(millis() - previous_millis_state_changed >= interval_hold)
{
state |= _BV(STATE_HELD_ON);
previous_millis_state_changed = 0;
}
}
return state & _BV(STATE_CHANGED);
}
}
bool Bounce::retrigger()
{
// if button is being held
if(this->held())
{
if(previous_millis_state_changed != 0)
{
// Checks if it has been longer that retrigger time
if (millis() - previous_millis_state_changed >= interval_retrigger)
{
previous_millis_state_changed = millis();
return true;
}
}
else
{
// sets the millis when first going into function
previous_millis_state_changed = millis();
}
}
return false;
}
bool Bounce::read()
{
return state & _BV(DEBOUNCED_STATE);
}
bool Bounce::rose()
{
return ( state & _BV(DEBOUNCED_STATE) ) && ( state & _BV(STATE_CHANGED));
}
bool Bounce::fell()
{
return !( state & _BV(DEBOUNCED_STATE) ) && ( state & _BV(STATE_CHANGED));
}
bool Bounce::held()
{
return (state & _BV(STATE_HELD_ON));
}