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thomasfredericks_Bounce2/examples/bounce_button/bounce_button.ino
T

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1.8 KiB
Arduino

/*
DESCRIPTION
====================
Pressing a physical button switches a LED on or off.
Simple example of the Button class from the Bounce library.
The Button class matches an electrical state to a physical action
with <Button>.setPressedState(LOW or HIGH).
Set BUTTON_PIN to the pin attached to the button.
Set LED_PIN to the pin attached to a LED.
*/
// WE WILL attach() THE BUTTON TO THE FOLLOWING PIN IN setup()
#define BUTTON_PIN 2
// DEFINE THE PIN FOR THE LED :
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
//#define LED_PIN LED_BUILTIN
// 2) OTHERWISE SET YOUR OWN PIN
#define LED_PIN 13
// Include the Bounce2 library found here :
// https://github.com/thomasfredericks/Bounce2
#include <Bounce2.h>
// INSTANTIATE A Button OBJECT
Button button = Button();
// SET A VARIABLE TO STORE THE LED STATE
bool ledState = LOW;
void setup() {
// BUTTON SETUP
// SELECT ONE OF THE FOLLOWING :
// 1) IF YOUR BUTTON HAS AN INTERNAL PULL-UP
// button.attach( BUTTON_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
// 2) IF YOUR BUTTON USES AN EXTERNAL PULL-UP
button.attach( BUTTON_PIN, INPUT ); // USE EXTERNAL PULL-UP
// DEBOUNCE INTERVAL IN MILLISECONDS
button.interval(5);
// INDICATE THAT THE LOW STATE CORRESPONDS TO PHYSICALLY PRESSING THE BUTTON
button.setPressedState(LOW);
// LED SETUP
pinMode(LED_PIN,OUTPUT);
digitalWrite(LED_PIN,ledState);
}
void loop() {
// UPDATE THE BUTTON
// YOU MUST CALL THIS EVERY LOOP
button.update();
// <Button>.pressed() RETURNS true IF THE STATE CHANGED
// AND THE CURRENT STATE MATCHES <Button>.setPressedState(<HIGH or LOW>);
if ( button.pressed() ) {
// TOGGLE THE LED STATE :
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
digitalWrite(LED_PIN,ledState); // WRITE THE NEW ledState
}
}