Formatted Code To Use Same Style
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+98
-96
@@ -14,134 +14,134 @@ Debouncer::Debouncer():previous_millis(0)
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, interval_millis(10)
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, state(0) {}
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void Debouncer::interval(uint16_t interval_millis)
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{
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this->interval_millis = interval_millis;
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void Debouncer::interval(uint16_t interval_millis){
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this -> interval_millis = interval_millis;
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}
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void Debouncer::begin() {
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state = 0;
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if (readCurrentState()) {
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void Debouncer::begin(){
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state = 0;
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if(readCurrentState())
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setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
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}
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#ifdef BOUNCE_LOCK_OUT
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previous_millis = 0;
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#else
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previous_millis = millis();
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#endif
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previous_millis = 0;
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#else
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previous_millis = millis();
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#endif
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}
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bool Debouncer::update()
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{
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bool Debouncer::update(){
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unsetStateFlag(CHANGED_STATE);
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#ifdef BOUNCE_LOCK_OUT
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// Ignore everything if we are locked out
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if (millis() - previous_millis >= interval_millis) {
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bool currentState = readCurrentState();
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if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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#ifdef BOUNCE_LOCK_OUT
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// Ignore everything if we are locked out
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if (millis() - previous_millis >= interval_millis) {
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bool currentState = readCurrentState();
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if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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}
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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bool readState = readCurrentState();
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bool readState = readCurrentState();
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// Check if the button state has changed
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// Check if the button state has changed
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if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
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if(readState != getStateFlag(DEBOUNCED_STATE)){
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/*
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* Enough time has passed
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* ⤷ New state changes are allowed
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*
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* Set Flags:
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* - STATE_CHANGED
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* - DEBOUNCED_STATE
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*/
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if(millis() - previous_millis >= interval_millis){
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changeState();
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}
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}
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/*
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* Enough time has passed
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* ⤷ New state changes are allowed
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* If readState ≠ to it's previous state
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* ⤷ Reset the debounce timer
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*
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* Set Flags:
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* - STATE_CHANGED
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* - DEBOUNCED_STATE
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* This is done, as input is still unstable
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* and we want to prevent new button state
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* changes until the previous state has
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* remained stable for the timeout.
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*/
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if ( millis() - previous_millis >= interval_millis ) {
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changeState();
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}
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}
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if(readState != getStateFlag(UNSTABLE_STATE)){
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// Update unstable bit to match readState
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/*
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* If readState ≠ to it's previous state
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* ⤷ Reset the debounce timer
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*
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* This is done, as input is still unstable
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* and we want to prevent new button state
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* changes until the previous state has
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* remained stable for the timeout.
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*/
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if ( readState != getStateFlag(UNSTABLE_STATE) ) {
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// Update unstable bit to match readState
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toggleStateFlag(UNSTABLE_STATE);
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previous_millis = millis();
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}
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toggleStateFlag(UNSTABLE_STATE);
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previous_millis = millis();
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}
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#else
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#else
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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/*
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* Switch Port State 🠖 Temporary Variable
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*/
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bool currentState = readCurrentState();
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bool currentState = readCurrentState();
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/*
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* If the reading ≠ to it's previous state
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* ⤷ Reset the debounce counter
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*/
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/*
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* If the reading ≠ to it's previous state
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* ⤷ Reset the debounce counter
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*/
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if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
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previous_millis = millis();
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toggleStateFlag(UNSTABLE_STATE);
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} else
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if ( millis() - previous_millis >= interval_millis ) {
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if(currentState != getStateFlag(UNSTABLE_STATE)){
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previous_millis = millis();
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toggleStateFlag(UNSTABLE_STATE);
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} else
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if(millis() - previous_millis >= interval_millis){
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/*
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* We have passed the threshold time
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* ⤷ The input is now stable
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*
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*
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* If it is ≠ to it's previous state
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* ⤷ Set the STATE_CHANGED flag
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*/
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if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
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if(currentState != getStateFlag(DEBOUNCED_STATE)){
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previous_millis = millis();
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changeState();
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changeState();
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}
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}
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#endif
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return changed();
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#endif
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return changed();
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}
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// Work In Progress
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/*
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* Work In Progress
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* HELD
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@@ -151,32 +151,34 @@ unsigned long Debouncer::previousDuration() const {
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return durationOfPreviousState;
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}
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unsigned long Debouncer::currentDuration() const {
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return (millis() - stateChangeLastTime);
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return millis() - stateChangeLastTime;
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}
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inline void Debouncer::changeState() {
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inline void Debouncer::changeState(){
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toggleStateFlag(DEBOUNCED_STATE);
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setStateFlag(CHANGED_STATE) ;
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durationOfPreviousState = millis() - stateChangeLastTime;
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durationOfPreviousState = millis() - stateChangeLastTime;
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stateChangeLastTime = millis();
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}
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bool Debouncer::read() const
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{
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Debouncer::rose() const
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{
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return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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bool Debouncer::fell() const
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{
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return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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bool Debouncer::read() const {
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Debouncer::rose() const {
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return getStateFlag(DEBOUNCED_STATE)
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&& getStateFlag(CHANGED_STATE);
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}
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bool Debouncer::fell() const {
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return ! getStateFlag(DEBOUNCED_STATE)
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&& getStateFlag(CHANGED_STATE);
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}
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