From e9d9bdde474c39c0673f9686d912e17f1bbd51e9 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 10 Jul 2026 18:56:40 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Known-issues.md b/Known-issues.md index 9b3df78..b129c12 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -266,7 +266,6 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues - * While the game always launches in borderless windowed mode, you **MUST** change the resolution to fit the game on your monitor. See below in the graphics section on how to do that. * It is strongly recommend that you stick to a 16:9 monitor. * If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those.