From e3e9c7f6fd40e92faffb6a28393de8bb9e1da64b Mon Sep 17 00:00:00 2001 From: bicarus-dev <202771338+bicarus-dev@users.noreply.github.com> Date: Sun, 21 Dec 2025 03:57:50 -0800 Subject: [PATCH] Updated PC optimization (markdown) --- PC-optimization.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PC-optimization.md b/PC-optimization.md index ff809b5..175ae02 100644 --- a/PC-optimization.md +++ b/PC-optimization.md @@ -63,7 +63,7 @@ These won't help with stuttering, but may help with keeping a steady framerate, * Always keep V-Sync options to the default (usually `Application controlled`). This will allow games to enable V-Sync when necessary, which is most games. **Never** forcibly turn on or turn off V-Sync via GPU settings, no matter what guide you have read has claimed. * For example, if you force V-Sync on, for TDJ and VM, both screens will launch at 60Hz, which is not what you want. * Do **not** put an artificial FPS cap using tools like RTSS, AfterBurner, or in GPU settings. You should be using V-Sync instead, as described above. -* DirectX 9on12 options may result in better or worse performance. This is entirely up to your GPU and the game you are trying to run. Generally, try leaving it off first (use DX9), and only if you have issues, switch to DX9on12. +* DirectX 9on12 options may result in better or worse performance. This is entirely up to your GPU and the game you are trying to run. Generally, try leaving it off first (use DX9), and only if you have graphical corruption or crashing issues, switch to DX9on12. * Forcing triple buffering (using `-vsyncbuffer 3`) may reduce stuttering at the cost of latency ([Issue 259](https://github.com/spice2x/spice2x.github.io/issues/259)) # Audio