From e32a30da7cf794e5edc6c472c3d85e0e19579c79 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 9 Jun 2026 00:54:58 -0700 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index e833546..e3ea9e2 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -131,11 +131,13 @@ For info about [Arena Model, see this page](https://github.com/spice2x/spice2x.g ## Popn -All versions of Popn use DirectSound. +All versions of Popn before High Cheers use DirectSound. * See Hypersonik DLL hook (linked below) to output audio via exclusive WASAPI to reduce latency. * Alternatively, use `-lowlatencysharedaudio`. +For High Cheers, the game uses WASAPI Exclusive. + ## FutureTomTom Uses Exclusive WASAPI.