From e1b50d7b43d41822d343ea3e782a2ddc90b15be4 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 10 Jan 2026 17:43:29 -0800 Subject: [PATCH] Updated Configuring touch screens as subscreen (markdown) --- Configuring-touch-screens-as-subscreen.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 7ff1f52..98661c4 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -97,3 +97,10 @@ Most displays that support the standard HID API for touch input - recognized by You may need to tweak your GPU settings to stretch images (e.g., scaling options in NVIDIA Control Panel). You may also need to experiment with [CRU](https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU) - again, YMMV if it will help. +## Workaround for submonitors that can't do 60Hz + +As mentioned above, the game will end up with a white screen if the subscreen does not properly support 60Hz. + +If you bought a touchscreen monitor and it can't do 60Hz properly (instead can only do 70Hz, for example), you can try the new `-graphics-force-refresh-sub` option, and enter the desired refresh rate of your monitor. This will force the game to launch the subscreen display adpater in that refresh rate instead of 60Hz. + +This has not been well tested so YMMV in terms of display or timing issues.