From de517e2825060d454eaac956939a9182da2c0d58 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Wed, 22 Jul 2026 14:44:49 -0700 Subject: [PATCH] Updated Touch screens (markdown) --- Touch-screens.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/Touch-screens.md b/Touch-screens.md index 1576150..3cf753a 100644 --- a/Touch-screens.md +++ b/Touch-screens.md @@ -8,8 +8,6 @@ This page is about physical touchscreen monitors connected over HDMI/DisplayPort ### Reflec Beat -RB cabs use an IR grid; spice will translate Windows touch input into IR grid input. Since the game engine still uses IR grid logic, you may observe dropped inputs when doing two or more simultaneous holds: as explained on [Known Issues page](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues#reflec-beat). - While RB cabs technically use a 27" monitor, the visible gameplay area is only about 21 inches (54cm diagonal). If your monitor is larger than 21", you can use the combination of `Screen Resize` feature and `RB Scale Touch Input (-rbscaletouch)` to match the cab dimensions. Do note that the screen resolution varies depending on the version (Reflesia is 768x1280, Volzza 2 is 1080p) so you may need to use `Screen Resize Config Path (-resizecfgpath)` to store version-specific scaling options.