From ddeb134dbf26e6c1c538f132aa52fb34e0c9b841 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Wed, 15 Jan 2025 22:11:24 -0800 Subject: [PATCH] Updated MIDI Input (markdown) --- MIDI-Input.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/MIDI-Input.md b/MIDI-Input.md index d6f662b..5c10428 100644 --- a/MIDI-Input.md +++ b/MIDI-Input.md @@ -84,3 +84,6 @@ There are three algorithms: * legacy - same as original spicetools logic By default, spice will use `v2` for most games (guitarfreaks included). For drummania and FutureTomTom, `v2_drum` will be used. If you want to override this, change the `MIDI Note Input Algorithm (-midialgo)` in `Advanced` tab. + +v2 and v2_drum algorithms will hold every MIDI note for 20ms. This is intended to be just long enough for the slowest-polling game (looking at you, drummania which polls at 60Hz) to pick up every input without dropping. **You should not need to do this**, but it is possible to change this duration with `MIDI Note Min. Sustain (-midisustain)` option. For reference, 1/16th note at 200bpm is 75ms. +