From db4c5f7f50512c7d6a1495ad8838d453e614918d Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Mon, 8 Jun 2026 01:59:40 -0700 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 731f5d1..5e4e112 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -239,6 +239,10 @@ Allows you to upsample / downsample exclusive mode streams. This can be useful i Allows you to modify the buffer size. This can be used if the buffer size requested by the game engine is too low (e.g., SDVX requests 3 ms) and causing static noise in your speakers. You should start with 10 (10 milliseconds) and slowly increase it; higher values are safer, but will add more latency. +## ASIO 7.1 to Stereo "Downmix" (-asiodownmix) + +This performs a downmix from 7.1 to 2 channel by extracting audio from specified channels and routing them to the front speakers (e.g., rear channels to front channels). It doesn't do any *mixing*, just swapping of channel destinations (just a `memcpy`), but can be used if the game is outputting audio to the wrong channel. + # Other audio hooks and hacks [REAL](https://github.com/miniant-git/REAL) was used in the past to minimize DSound and shared mode WASAPI latency, but it is longer needed as the feature has been integrated into spice2x as of 2023-11-23 (see `Audio latency reduction for DSound and Shared Mode WASAPI` section above).