From cd6a1b36026fc367f31fc4b93ad04e221b50604c Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 12 May 2026 01:41:53 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Known-issues.md b/Known-issues.md index 00ecb56..4458a32 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -261,6 +261,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- * Older Intel HD Graphics (integrated) **will** fail to launch. You can tell if the game disappears after `CreateWindowExA hook hit` in the log. * Due to the game using OpenGL, many of the graphics options simply do not work, including but not limited to: screenshots, window options, image scaling, streaming to Companion, etc. * Older versions of Jubeat (Copious and below?) tend to launch at the wrong FPS (41FPS instead of 30FPS). Supposedly, running it on Windows 7 (and below) fixes this problem. + * Don't trust spice's FPS counter for this, it seems to be broken for OpenGL. * The game **always** launches in a window without any decorations. * The recommended set up is the following. This way, you can have an experience close to full screen. 1. Set the screen as main monitor, if you have multiple, using `-mainmonitor` option