From cbf52be7f08a0e8f65efcaceb4f67e583143f0db Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 22 Aug 2026 10:45:50 -0700 Subject: [PATCH] Updated Video Stream (markdown) --- Video-Stream.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Video-Stream.md b/Video-Stream.md index 07a84e6..ca1d8ad 100644 --- a/Video-Stream.md +++ b/Video-Stream.md @@ -30,6 +30,7 @@ The server ends the connection if the game changes resolution. Treat a closed co | Plays in a normal player | yes | yes | | Works in a browser | yes, in an `` tag | with some work | | Client work | none | drives a decoder itself | +| Latency | near instant | at least 50ms | `stream.h264` is the default choice for an app. H.264 costs roughly twenty times less bandwidth than MJPEG and phones decode it in hardware, which matters a great deal for battery life. It is a bare elementary stream, so the app feeds the bytes to MediaCodec or VideoToolbox itself and nothing sits between the socket and the decoder.