From c6c769ed1d045c0f992f36b92f9768f57b7e9c94 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Fri, 10 Jan 2025 19:49:54 -0800 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Known-issues.md b/Known-issues.md index b744da9..9a5d599 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -254,7 +254,11 @@ This section only applies to TDJ mode, and not to LDJ mode. * These games are sensitive to long file paths (even 32+ character path will make the game unhappy and fail to launch) - put them closer to the drive letter root. * Graphics: no hooks are performed. This means: no windowed mode, no Spice overlay, no screenshots, and so on. - * You can pass in command line arguments if you want windowed mode. [Reference](https://docs.unity3d.com/6000.0/Documentation/Manual/PlayerCommandLineArguments.html). This is confirmed to work with CCJ, but confirmed to NOT work in Busou Shinki. + * You can pass in command line arguments if you want windowed mode: [Reference](https://docs.unity3d.com/6000.0/Documentation/Manual/PlayerCommandLineArguments.html). + * Windowed mode: `-screen-fullscreen 0` + * Change window size: `-screen-width 1920 -screen-height 1080` + * Borderless window: `-popupwindow` + * Above is confirmed to work with CCJ, but confirmed to NOT work in Busou Shinki. * They seem to have a set of default debug key binds that always work; e.g., WASD for directional input. You'll need to map keys through spice that do not conflict with these, or use a controller. * These games will try to hide the cursor by default, but spice will override this to show the cursor if no touch screen is connected. If you want to forcibly show the cursor, use `Show Cursor (-s)` option. * Videos not playing (such as opening movie on attract screen) - see [Issue #250](https://github.com/spice2x/spice2x.github.io/issues/250).