diff --git a/Touch-screens.md b/Touch-screens.md index 3cf753a..976b4dd 100644 --- a/Touch-screens.md +++ b/Touch-screens.md @@ -8,11 +8,7 @@ This page is about physical touchscreen monitors connected over HDMI/DisplayPort ### Reflec Beat -While RB cabs technically use a 27" monitor, the visible gameplay area is only about 21 inches (54cm diagonal). - -If your monitor is larger than 21", you can use the combination of `Screen Resize` feature and `RB Scale Touch Input (-rbscaletouch)` to match the cab dimensions. Do note that the screen resolution varies depending on the version (Reflesia is 768x1280, Volzza 2 is 1080p) so you may need to use `Screen Resize Config Path (-resizecfgpath)` to store version-specific scaling options. - -The game is playable on smaller screens, but at some point the touch targets will be too small, so you want at least 15" or so. +While RB cabs technically use a 27" monitor, the visible gameplay area is only about 21 inches (54cm diagonal). If your monitor is larger than 21", you can use the combination of `Screen Resize` feature and `RB Scale Touch Input (-rbscaletouch)` to match the cab dimensions. Do note that the screen resolution varies depending on the version (Reflesia is 768x1280, Volzza 2 is 1080p) so you may need to use `Screen Resize Config Path (-resizecfgpath)` to store version-specific scaling options. RB requires you to do upward flick motions, which often fails to register when playing with capacitive touch screens. The game engine expects a long & quick swipe motion, which is possible on IR grids with high poll rate, but more difficult to detect on capacitive screens. You don't need to flick straight upwards, you can do a side swipe (slightly angled toward opponent) or a complete downward swipe, which is easier on your fingers.