From c1df551dec37ade5857d7d8d02c427695f707f81 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Sun, 8 Dec 2024 15:21:19 -0800 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 273abd9..96e607b 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -28,6 +28,9 @@ Lowest latency. Requires special audio device to support ASIO, at specific forma Audio cannot be directly captured by another application, so a workaround is needed to record or share the audio stream. +> [!WARNING] +> Software ASIO drivers, such as ASIO4ALL, ASIO4ALL v2, FlexASIO are **not** going to provide you with better latency in 99% of cases. If your hardware does not natively support ASIO, stick to WASAPI Exclusive. + There are also software ASIO endpoints (e.g., FlexASIO) that will receive ASIO streams and convert them to other modes, such as exclusive or shared WASAPI. Keep in mind that this is just a software conversion, so you pay latency cost, which is not desirable. So far, only IIDX and SDVX support ASIO. The games look for a specific sound card, [Asus Xonar AE](https://github.com/spice2x/spice2x.github.io/wiki/Asus-Xonar-AE). If you purchase this card and install it, it will just work. Alternatively, you can use options in Spice (`-iidxasio` and `-sp2x-sdvxasio`) to override this to use your own ASIO device.