diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 7bf5b68..2737f87 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -200,7 +200,7 @@ It's the same idea as shared WASAPI patches, except that this will result in mor * scratch buffer is used to prevent buffer overrun/underrun issues (reduced crackling noise) * instructs the OS to automatically perform sample rate / channel conversion (no need to change sample rate before booting up the game) -This option can also be combined with low latency option. +This option can also be combined with low latency option. Make sure you *don't* have shared wasapi patches also enabled at the same time. ### Exclusive WASAPI -> ASIO conversion (-asioconvert)