From b078987f573f20d658b4f664a4f1b824b7ab4da8 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Sun, 8 Dec 2024 01:27:55 -0800 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 29fdfdf..f3d2e8a 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -47,13 +47,13 @@ So far, only IIDX and SDVX support ASIO. The games look for a specific sound car ### IIDX 27-30 * By default, Spice will tell the game to use exclusive WASAPI. * Patches exist to change from exclusive mode WASAPI to shared mode WASAPI. -* To use native ASIO, set `IIDX Sound Output Device (-iidxsounddevice) and `IIDX ASIO Driver (-iidxasio)`. +* To use native ASIO, set `IIDX Sound Output Device (-iidxsounddevice)` and `IIDX ASIO Driver (-iidxasio)`. ### IIDX 31+ * All DLL types use ASIO, but spice will automatically apply a patch to use exclusive WASAPI. * This patch is signature based and therefore not perfect - future DLLs may fail to get patched. * Patches exist to change from exclusive mode WASAPI to shared mode WASAPI. -* To use native ASIO, set `IIDX Sound Output Device (-iidxsounddevice) and `IIDX ASIO Driver (-iidxasio)`. +* To use native ASIO, set `IIDX Sound Output Device (-iidxsounddevice)` and `IIDX ASIO Driver (-iidxasio)`. ## SDVX