From a476fdc56913b6fd441699056001417d8034a8e7 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 22 Aug 2026 23:14:38 -0700 Subject: [PATCH] Updated Video Stream (markdown) --- Video-Stream.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Video-Stream.md b/Video-Stream.md index 25ba104..90dc704 100644 --- a/Video-Stream.md +++ b/Video-Stream.md @@ -150,4 +150,4 @@ Decode on the platform side and render into a `Texture`. A platform channel hand - View only. Touch and other input still go through the JSON API, so a companion app needs both. - No authentication on the stream port. Anyone who can reach it can watch the screen. - WinXP builds have no video stream. Neither encoder is compiled in, so nothing listens on the stream port even with `-apistream`, `capture.get_streams()` returns no data, and the JSON API's JPEG screen capture is unavailable for the same reason. -- Streaming has performance impact on the game. Limit to 30 FPS. +- Streaming has performance impact on the game. Some games will be more sensitive than others, depending on the game engine. In general, limit streaming to 30 FPS.