From 954239dadd5d9970fb317a09aeea6a76860d8656 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 31 Jul 2026 04:34:55 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Known-issues.md b/Known-issues.md index ca0b3c8..3d29264 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -292,6 +292,10 @@ See [this page](https://github.com/spice2x/spice2x.github.io/wiki/Touch-screens) * The "HD" resolution for popn is 1360x768, which is different from the usual 1366x768. Many monitors and laptop panels do not support this resolution, so you'll need to figure out a way to enable scaling if you want the game to boot in full screen. * pop'n runs at whatever refresh rate you have set on desktop; you can set `Force Refresh Rate` to 60 to fix this. Do not forcibly limit framerate to fix this problem as it will lead to desyncs. +### PikaPika cabinet (High Cheers) + * Windowed mode may perform very poorly (frequent frame drops); full screen should be much better. + * When selecting which payment method, touch may take a while to register - this is a game bug, it's like that in the arcades too. + ## HELLO! pop'n music * Game may crash if it loses focus during initialization. Let the game fully initialize and don't click away to another window. * Hello! pop'n music may boot into a cyan boot screen with white text (instead of black background with white text). Normally, this should only happen on boot screen, and should go back to normal colors when the game boots to the title screen.