From 9162ffee79c1afd0e959c1ae63cdd3cce3ca0669 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 11 Jul 2026 21:21:18 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Known-issues.md b/Known-issues.md index 13265c1..560a16e 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -43,6 +43,10 @@ * Windows 11: if your controller is not detected for some reason, reboot your PC with your controller plugged in. Seems to be some bug with raw input APIs in newer versions of Windows 11. * Spice will always process controller bindings even if the game does not have focus, as it uses Windows raw input API to directly communicate with input devices for lowest latency. To adjust this behavior, use `-inputfocus` option. +## Touch + + * If your touch screen is misbehaving in certain games, it's likely due to hardware incompatibility. For most touch-based games, spice uses Windows Raw Input API, which provides the lowest latency and the best performance; however, some lower-end touch screens have issues with Raw Input. In this case, try `Touch Compatibility Mode (Disable Raw Input Touch) (-wintouch)` option which tells spice to fall back to Windows 8 Pointer API / Windows 7 Touch API, which provides better compatibility but results in higher latency and worse performance. + ## Network * Make sure you have at least one working network adapter (wireless or wired), successfully connected to some **IPv4** network. The adapter **must** have a valid IPv4 address. It doesn't matter if this is an internal or external connection.