From 8f3d2cce370b4113b95746e5984c1eeffbd39650 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 21 Jul 2026 15:39:09 -0700 Subject: [PATCH] Updated Configuring touch screens as subscreen (markdown) --- Configuring-touch-screens-as-subscreen.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 0959187..75d0dea 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -44,7 +44,7 @@ If not, or if you are using any combination of adapters, your mileage may vary. ### Windows Touch -It's helpful to understand that Windows doesn't know if your second display has touch capabilities. They are seen as two entirely different devices: a display, and a touch sensor. Normally, you would want the touch input to be tied to the screen it's on; however, for TDJ and VM, you want touch input to be on the primary monitor. **It's just the way the game is programmed, unrelated to spicetools**. Please stop filing bugs about it. +It's helpful to understand that Windows doesn't know if your second display has touch capabilities. They are seen as two entirely different devices: a display, and a touch sensor. Normally, you would want the touch input to be tied to the screen it's on; however, for full screen TDJ / VM, you want touch input to be on the primary monitor. **It's just the way the game is programmed, unrelated to spicetools**. Please stop filing bugs about it. ## Step by step instructions