From 8f004bfb3965d6cde050137eef69c6adfc5017c1 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 6 Jan 2026 09:25:34 -0800 Subject: [PATCH] Updated PC optimization (markdown) --- PC-optimization.md | 1 + 1 file changed, 1 insertion(+) diff --git a/PC-optimization.md b/PC-optimization.md index 6a74ded..555e8bb 100644 --- a/PC-optimization.md +++ b/PC-optimization.md @@ -65,6 +65,7 @@ These won't help with stuttering, but may help with keeping a steady framerate, * Do **not** put an artificial FPS cap using tools like RTSS, AfterBurner, or in GPU settings. You should be using V-Sync instead, as described above. * DirectX 9on12 options may result in better or worse performance. This is entirely up to your GPU and the game you are trying to run. Generally, try leaving it off first (use DX9), and only if you have graphical corruption or crashing issues, switch to DX9on12. * Forcing triple buffering (using `-vsyncbuffer 3`) will reduce stuttering at the cost of slight visual latency. +* Image Resize function (F11 menu) will use more of your GPU resources as it needs to render larger size textures. If you are on a low-end GPU, disable this. # Audio * Prefer to use exclusive WASAPI or ASIO, and avoid shared mode WASAPI whenever possible. See [this page](https://github.com/spice2x/spice2x.github.io/wiki/Audio-modes-demystified) for more details.