diff --git a/Known-issues.md b/Known-issues.md index f736560..ce1ece9 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -378,8 +378,10 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- Spicetools was never designed to provide support for games based on the Unity engine. While few games are supported, many basic functionalities may be missing compared to support for other games. * These games are sensitive to long file paths (even 32+ character path will make the game unhappy and fail to launch) - put them closer to the drive letter root. - * Graphics: no hooks are performed. This means: no Spice overlay, no screenshots, no Companion streaming, and so on. - * Some basic options like windowed mode and borderless options may work, depending on the game if it accepts Unity engine debug parameters. + * Graphics: some graphics features don't work as Unity games use DX11, and not at parity with DX9 support. + * Some games won't boot into windowed mode. + * Image resize and window resize options don't work. + * Companion streaming doesn't work. * They seem to have a set of default debug key binds that always work; e.g., WASD for directional input. You'll need to map keys through spice that do not conflict with these, or use a controller. * In general, patches are not supported. Spice's patch system is built to make small modifications to small number of binaries. Most of the game logic is in managed code for Unity-based games, so the patches aren't trivial. Please look to binary replacements and third party tools for patching. * If you encounter a crash, check Windows Event Viewer. Spice can't capture the stack for managed code.