From 7c32dac48549dee4a9821169d972bbd1b8e5d9a5 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Wed, 6 May 2026 23:49:43 -0700 Subject: [PATCH] Updated Spice SDK (markdown) --- Spice-SDK.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Spice-SDK.md b/Spice-SDK.md index 2ebd36e..131e7ea 100644 --- a/Spice-SDK.md +++ b/Spice-SDK.md @@ -81,3 +81,15 @@ See comments in the [header file](https://github.com/spice2x/spice2x.github.io/b * https://github.com/spice2x/spice2x.github.io/blob/main/src/spice2x/sdk/sample/v0/flat_c/v0_flat_c.c * https://github.com/spice2x/spice2x.github.io/blob/main/src/spice2x/sdk/sample/v0/flat_c/v0_flatc.def +## Contributing, suggestions + +Please file an issue or a pull request. + +Some ideas for the future: + +* scanning and modifying memory (Spice API already has this) +* installing DLL hooks (expose detour library?) +* having direct hooks into I/O emulation modules (not sure if needed - feels like existing I/O routines should be sufficient) +* getting full tape LEDs (Spice API has this for some games) +* having a callback into DX9 `Present` call?? +* drawing an ImGui window???