From 7ae780f3dd91e659ebf4cd7f772df228e0a83beb Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Sun, 8 Dec 2024 15:22:12 -0800 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 96e607b..92e3744 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -29,7 +29,7 @@ Lowest latency. Requires special audio device to support ASIO, at specific forma Audio cannot be directly captured by another application, so a workaround is needed to record or share the audio stream. > [!WARNING] -> Software ASIO drivers, such as ASIO4ALL, ASIO4ALL v2, FlexASIO are **not** going to provide you with better latency in 99% of cases. If your hardware does not natively support ASIO, stick to WASAPI Exclusive. +> Software ASIO drivers, such as ASIO4ALL, ASIO4ALL v2, FlexASIO are **not** going to provide you with better latency in 99% of cases. Since these drivers rely on your CPU to manager buffers, you may actually end up with worse overall performance (lower framerate, audio glitches, etc). If your hardware does not natively support ASIO, stick to WASAPI Exclusive. There are also software ASIO endpoints (e.g., FlexASIO) that will receive ASIO streams and convert them to other modes, such as exclusive or shared WASAPI. Keep in mind that this is just a software conversion, so you pay latency cost, which is not desirable.