From 7722bc96e0391b472af904c5af88852bd66fc6e5 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Thu, 16 Jan 2025 01:13:24 -0800 Subject: [PATCH] Updated MIDI Input (markdown) --- MIDI-Input.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MIDI-Input.md b/MIDI-Input.md index 079e1e4..ccbed88 100644 --- a/MIDI-Input.md +++ b/MIDI-Input.md @@ -91,7 +91,7 @@ v2 and v2_drum algorithms will hold every MIDI note for 20ms. This is intended t If this value is smaller than the poll period (for 60Hz poll rate game, if this is set to 16ms or less) then some input may straight up ignored by the game engine, because your input went ON and then OFF between the polls. If this value is too high, then multiple presses may coalesce (merge) into one long input, which means the game will pick up your first press but treat the rest as a *hold*. -For reference, 1/16th note at 200bpm is 75ms. +For reference, 1/16th notes at 200bpm are 75ms apart. ### FAQ