From 7593f966d6eb43e707d67c00f30dfae492ce5295 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Wed, 6 May 2026 23:47:12 -0700 Subject: [PATCH] Updated Spice SDK (markdown) --- Spice-SDK.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Spice-SDK.md b/Spice-SDK.md index f95fb74..54133a0 100644 --- a/Spice-SDK.md +++ b/Spice-SDK.md @@ -8,7 +8,7 @@ For example, you could write a DLL that communicates to your custom controller o It could also be used by DLL hooks that act as game mods. While you might not need most of the functionality that the SDK provides, you could still make use of the logging functions and skip the part where you previously had to attach AVS hooks. -The goal of writing this in C was so that it could be used in C++ (which is what most DLL hooks are written in) but also you could write wrappers in other languages such as Rust. +The goal of writing this in C was so that it could be used in C++ (which is what most DLL hooks are written in) but also you could write wrappers in other languages such as Rust and C#, though we don't plan on providing that within this project. Currently, the SDK does not implement everything the API has. They are not meant to be in sync; two surfaces will diverge.