diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 4850e35..1b682f6 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -26,7 +26,7 @@ Audio cannot be directly captured by another application, so a workaround is nee ### ASIO -Lowest latency. Requires special audio device to support ASIO, at specific format (e.g., https://iidx.org/infinitas_asio for IIDX, which needs Int24LSB), as the game directly communicates with the audio card, skipping Windows audio layers. On most audio hardware, running ASIO will be an exclusive operation (mutes all other audio streams). +Lowest latency. Requires special audio device to support ASIO, at specific format, as the game directly communicates with the audio card, skipping Windows audio layers. On most audio hardware, running ASIO will be an exclusive operation (mutes all other audio streams). Audio cannot be directly captured by another application, so a workaround is needed to record or share the audio stream. @@ -81,6 +81,8 @@ Backend conversion is not in the list above as results may vary. If you need to * Patches exist to change from exclusive mode WASAPI to shared mode WASAPI. * To use native ASIO, set `IIDX Sound Output Device (-iidxsounddevice)` and `IIDX ASIO Driver (-iidxasio)`. +For ASIO, according to https://iidx.org/infinitas_asio, 44100Hz Int24LSB is the required format. + ## SDVX ### SDVX 1-4