diff --git a/Known-issues.md b/Known-issues.md index eac7a26..8c99bc9 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -253,15 +253,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues - * If you have issues with touch, try: - * enable `RB Touch Debug Overlay (-rbtouchdebug)` option and see if the touches line up with your finger - * If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9 - * As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices. - * If you're using a touch screen to play, it must be set as the primary monitor. - * RB cabinets use high-frequency polling of IR sensor grid. Which means: - * You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology. - * In test menu, in touch screen test option where it shows the touch points, the lines may seem misaligned near the edges. This is actually normal and happens on the cab too; this should not affect in-game detection logic. Instead, try `-rbtouchdebug`. - * Doing "flicks" for Just Reflec can be a challenge on capacitive touch screens (it's easier on IR grids) due to friction. You don't need to flick straight upwards, you can do a side swipe (slightly angled toward opponent) or a complete downward swipe, which is easier on your fingers. +See [this page](https://github.com/spice2x/spice2x.github.io/wiki/Touch-screens). ### Other issues * When launched in windowed mode, the game must stay in borderless & fixed on top left corner of the primary monitor in order for touch emulation to work correctly. This is really only meant for debugging (with a mouse). For best experience, connect a touch screen and play in full screen mode. @@ -272,12 +264,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues - * If you have issues with touch, try: - * Enable `JB Touch Debug Overlay (-jubeattouchdebug)` option and see if the touches line up with your finger - * Change `JB Touch Algorithm (-jubeattouchalgo)` - read the tooltip to see what the differences are. - * If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9 - * As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices. - * If you're using a touch screen to play, it must be set as the primary monitor. +See [this page](https://github.com/spice2x/spice2x.github.io/wiki/Touch-screens). ### Graphics issues * Jubeat is unique in that it's the only OpenGL game.