diff --git a/Asus-Xonar-AE.md b/Asus-Xonar-AE.md index 19a7b86..7d63426 100644 --- a/Asus-Xonar-AE.md +++ b/Asus-Xonar-AE.md @@ -76,7 +76,7 @@ Old LDJ cabs do not have a headphone jack, so the game doesn't have native volum > For the headphone volume controls to work, make sure you do not enable the `Increase Game Volume` patch, because the point of that hex edit is to bypass any volume limiting done by the game, which makes the headphone volume control not work! The unfortunate downside is that it might be a bit quiet, since a real cabinet uses a custom amplifier for both speakers and headphones. You may need to mess with impedance settings in Sonic Studio for headphones, or get an additional amplifier. ## In SDVX -In SpiceCfg, leave `-sp2x-sdvxasio` as blank. The game will try to use ASIO first, and if that fails, fall back to WASAPI. Both KFC (Nemsys) and UFC (VM) modes will work. +In SpiceCfg, leave `-sdvxasio` as blank. The game will try to use ASIO first, and if that fails, fall back to WASAPI. Both KFC (Nemsys) and UFC (VM) modes will work. > [!CAUTION] > Plugging into the `Headphones` jack will not work! ASIO will fail to initialize (due to insufficient number of audio channels), causing the game to switch over to WASAPI Exclusive, which results in distorted audio.