From 3ec9e48ca4e4409659d4a83153e58a8b2056b045 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 18 Jul 2026 03:45:09 -0700 Subject: [PATCH] Updated Configuring touch screens as subscreen (markdown) --- Configuring-touch-screens-as-subscreen.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 026f229..627d45b 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -109,6 +109,4 @@ As mentioned above, the game will end up with a white screen if the subscreen do If you bought a touchscreen monitor and it can't do 60Hz properly (instead can only do 70Hz, for example), you can try the new `-graphics-force-refresh-sub` option, and enter the desired refresh rate of your monitor. This will force the game to launch the subscreen display adpater in that refresh rate instead of 60Hz. -If your touchscreen can't support the correct resolution, then you can try `-forceressub` option and enter your submonitor resolution there. Make sure you turn on GPU-side resolution scaling and set it to "stretch" if the image is squished. Touch targets should still align correctly. - -This has not been well tested so YMMV in terms of display or timing issues, but from initial testing this does not seem to affect gameplay. +If your touchscreen can't support the correct resolution, then you can try `-forceressub` option and enter your submonitor resolution there. Make sure you turn on GPU-side resolution scaling and set it to "stretch" if the image is squished. Touch targets should still align correctly. \ No newline at end of file