From 3e898ba69710b013942c01a136862008af55b26e Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sun, 2 Aug 2026 01:18:36 -0700 Subject: [PATCH] Updated GITADORA Arena Model (markdown) --- GITADORA-Arena-Model.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/GITADORA-Arena-Model.md b/GITADORA-Arena-Model.md index 5dca7b5..582f93b 100644 --- a/GITADORA-Arena-Model.md +++ b/GITADORA-Arena-Model.md @@ -25,7 +25,12 @@ This should work by default; spice will scan for number of monitors connected to The monitor MUST support 4K@60Hz. Any smaller than that, the game will start with a black screen, and when it does occasionally render (alt+tab) you'll see a monitor error. -#### Option B) fullscreen with 4 monitors (AC configuration) +#### Option B) fullscreen with 2 monitors +As of [#846](https://github.com/spice2x/spice2x.github.io/pull/846) you can select 2-monitor option and boot into full screen with a 4K primary monitor and a secondary touch screen. + +Once in the game, go into test menu and perform touch calibration to fix your touches not lining up. + +#### Option C) fullscreen with 4 monitors (AC configuration) Requires the following, which is the same as what an arcade cab uses: @@ -38,10 +43,6 @@ The port number depends on your GPU so you'll need to experiment. If the requirements are not met, the game will show monitor error on boot, but you can continue past it. You can probably plug in dummy DP cables for the monitors you don't have? -#### What **DOESN'T** work in full screen - -Unfortunately, at this time, you cannot have one main monitor + second touch screen for the subscreen. The main screen needs to be adapter 0, and the subscreen to be adapter 3 (the last one), and it requires a lot more hacks in DirectX layer to fake a display adapter to fill the gaps. - ### Windowed You don't need a 4K monitor for this one; 1080p is enough (even smaller if you adjust the window size)