From 36eace29af745836bf7d43fa25503396fab82965 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Mon, 8 Jun 2026 02:02:07 -0700 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 82c6b7c..a8af530 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -239,7 +239,7 @@ Some games require surround sound setup. For example, FutureTomTom wants 4 chann Allows you to upsample / downsample exclusive mode streams. This can be useful if your audio device doesn't support the sample rate that the game wants (e.g., you have 48kHz-only device but SDVX wants 44kHz). Note that this only works for exclusive mode, not shared. -## WASAPI Exclusive Buffer Size (-exclusivebuffer) +### WASAPI Exclusive Buffer Size (-exclusivebuffer) Allows you to modify the buffer size. This can be used if the buffer size requested by the game engine is too low (e.g., SDVX requests 3 ms) and causing static noise in your speakers. You should start with 10 (10 milliseconds) and slowly increase it; higher values are safer, but will add more latency.