From 32011a0778ee70c356623abb44d63f82accb58b1 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 9 Jun 2026 00:51:54 -0700 Subject: [PATCH] Updated Audio modes demystified (markdown) --- Audio-modes-demystified.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Audio-modes-demystified.md b/Audio-modes-demystified.md index 5f9478b..c47341a 100644 --- a/Audio-modes-demystified.md +++ b/Audio-modes-demystified.md @@ -108,7 +108,7 @@ Uses DirectSound. ### SDVX VW Uses exclusive WASAPI. Patches exist to use shared mode WASAPI. -### SDVX EG +### SDVX EG/Nabla * The game will look for ASIO device first (use `SDVX ASIO Driver (-sdvxasio)` to override device). It seems to require 8 channels, 44.1kHz and 24-bit depth. * If you only have 2 audio channels for ASIO, initialization fails. Enable `-sdvxasio2ch` option to force the game to use 2 channels instead of 8. * If bit-depth is 16 bit, you can garbled audio.