diff --git a/Known-issues.md b/Known-issues.md index d27ca51..c9c0340 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -260,7 +260,8 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues * While the game always launches in borderless windowed mode, you **MUST** change the resolution to fit the game on your monitor. See below in the graphics section on how to do that. - * If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. + * If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). + * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. * For this reason, it's recommended that you stick to a 16:9 monitor. ### Graphics issues